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Per-object manipulation using Xpresso


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  • 2 weeks later...

I don't have your scene file open, but all you have to do is make each axis of your controller spine drive the same axis of the corresponding joint. That's all per-object manipulation is doing. It compounds when the joints are in a hierarachy, but otherwise all it is doing is saying when X object rotates on any axis, each object rotates the same way.

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