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How to create Bucky object (dodecahedron) without unneeded edges?

Guest GalacticNikita

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Guest GalacticNikita



When I am creating a new object like a Dodecahedron or this object on the picture it comes with unneeded edges on the polygon which have no sense. 
i have to select them one by one manually and dissolve them.


is there a way to create this object without this unneeded edges?


thank you very much!

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4 hours ago, Cerbera said:

Technically of course, they are NOT un-needed edges. And even when you dissolve them the same divisions remain, but are merely hidden from view such is the case whenever we force it to make ngons.



The final internal representation for Display or rendering are tris. Internally the structures are outlines. While this is not immediately obvious in classic CInema 4D, if you use Scene Nodes, which use the same new modeling kernel functions classic uses, you can see this.

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