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Render ignored cached and alembic dynamics


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Good day all,

    I've just completed an expensive and grossly incorrect render.  I've got simple geometry in a rigid bodies dynamic simulation.  I've run the simulation, and have cached all the rigid bodies, and have a separate version with alembic files for all the rigid bodies (and collider bodies).  I sent the file to a renderfarm (garage render) but the final render features the rigid bodies with all the wrong timing, suggesting that the cache nor the alembics were read.  I received no errors in my uploading process but there was a point 
when the render paused because I needed to purchase additional credits.  Does this sound familiar? I'm sure it's basic but even after crawling the documentation, google, and youtube I've missed it somewhere.


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