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R25 target camera issue?


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When looking through a camera targetted to an object I was always able to use the keyboard 1234 to position my camera while the camera stayed trapped to a null for example. In R25 the viewport acts different for me (using parsec atm mind you) it doesnt stay trapped within the confines of the target tag, moves all over the place (looking through this camera and moving using viewport). Not sure where this is controlled, any help in getting it back the way it works in all other C4D since 16.

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