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R25 Chamfer operator doesn't display edge selection


ZhivkoT
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20 hours ago, Hrvoje said:

Maybe I am missing something, but if you want to chamfer edges you simply change the mode to edges? Edges are defined as pairs such as 0-1, 0-2 etc. Also, it is often way easier to convert a point selection. Here is an example file

 

 

cham.c4d 209.3 kB · 2 downloads

 

I did the pure nodes version but you can use exact same nodes in object manager with same settings

 

Ah, I wasn't aware of the pairs notation. Good to know. Learned something new 🙂

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  • 1 month later...
On 11/22/2021 at 11:47 AM, Hrvoje said:

You can't know which pairs to input, unless you check for point indices. Easiest way to do this is as shown in attached scene. Pairs are just indices the form a single edge. It is much easier to transfer (convert) point or polygon selection. I would advise you generate geometry in nodes themselves, there you can also access "newly created" node. maybe you could say what you are exactly after, maybe there are other methods 🙂

 

 

 

 

cham_0001.c4d 200.68 kB · 3 downloads

Hi @HrvojeJust wanted to ask you one additional question about the setup. Is it possible to use the same setup as a "Geometry Modifier Group" I tried using the same nodes but I'm not sure how to output the numbers, so they are visible in the viewport.

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Oh, sorry for the misunderstanding. Yes, everything works, I see them in the viewport. As you said, I was wondering if they can be displayed on a openGL level, similar to the way the clone index number is displayed in the cloner object.

Clone_index.png

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@HrvojeI downloaded your file - is there any advantage doing it the way you constructed the matrices back to the text node? I'm purely novice with a lot of this and do not understand what "sqmat" / "SquareMatrix64" means 😅. I get the basic idea of what you're doing with the compose container and transform point node. I guess I just clearly dont know enough about scene nodes in general to think of constructing it this way.

 

Thanks!

text_out_2.c4d

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