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Mari Extension Pack 5 R7 is now available.


HappyPolygon

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The update adds Phasor noise: a versatile new 3D noise type used by Industrial Light & Magic during production on Star Wars: The Rise of Skywalker, and recently implemented in RenderMan 24.

It’s capable of creating a variety of geometric or organic-looking patterns, ranging from sand dunes and fabric folds to tree rings and reptile scales, the latter shown in the video above.

Users can guide the result by using texture maps or Mari’s Vector Paint sytem as inputs. The update also introduces a range of presets that can be modified to create custom Phasor noise effects.

 

 

http://www.cgchannel.com/2021/12/jens-kafitz-releases-mari-extension-pack-5/

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It's fun to see what is going on in the broader 3d industry. Enjoyed seeing this.

 

Over a decade ago c4d engineers created some incredibly useful noise techniques.

 

The industry sure hasn't been sleeping. Substance Designer has cool noises as do some sculpting apps. When the user gets lots of parameters to control output and you've got nodes to layer things up...it can get super powerful, particularly for displacements.

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56 minutes ago, Icecaveman said:

Over a decade ago c4d engineers created some incredibly useful noise techniques.


There are still a few useful and powerful noises C4D doesn't support. I think the main reason behind this is the fact that they rely on a specific raster input in contrast with the "classic" c4d noises that are bitmap independent and defined purely mathematically.

I believe noises like the Phaser and Diffusion Reaction would only make sense in the material nodes context.

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