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Does C4D have the ability (plugin?) to create 3dsmax like torus-knot objects?


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Torus knot plugin development tutorial

https://safina3d.blogspot.com/2019/10/torus-knot.html

 

It includes a link to the finished plugin. Not too sure if it will work in the latest version, though. Did not test.

 

*edit* Yes, it seems to work well enough in r25. And non-destructive.

 

Another option is to fire up blender and use the Knot+ built-in plugin, export as an object, and import into C4D.

 

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On 12/28/2021 at 2:21 PM, hvanderwegen said:

Torus knot plugin development tutorial

https://safina3d.blogspot.com/2019/10/torus-knot.html

 

It includes a link to the finished plugin. Not too sure if it will work in the latest version, though. Did not test.

 

*edit* Yes, it seems to work well enough in r25. And non-destructive.

 

Another option is to fire up blender and use the Knot+ built-in plugin, export as an object, and import into C4D.

 

 

Thank you very much, that plugin link was very helpful!

 

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  • 9 months later...

OK, I looked at what Safina 3d created, which is in GitHub. It creates some sort of knots, but they are not torusknots.

 

Also, it is:

 

- Buggy in terms of how the knots it creates are presented

- Uses completely dubious (and that's putting it lightly!) parameters to set up the knots

- Is very hard to work with to create anything

 

So, I am going to create my own, proper TorusKnot generator and put it up as a plug-in on Core4D with Python source code for people to modify to their heart's content.

 

Edited by SharpEars (see edit history)
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