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I find it difficult to make a simple Inset and Extrude


HappyPolygon
Go to solution Solved by srek,

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  • Customer

How can I do this using Scene Nodes ?
I'd also like to know if it can be done in the Object Manager.

image.png.9a59f564dcd6150448417e8bd39be089.png

 

It's an Inset and then Extrude. The right sphere is what I get using nodes. (I used the Newly Created node to isolate the center polygon but got the oposite... the Invert Selection didn't help either)

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  • Customer

Thank you, I though that the Capsule system worked only in a step-by-step top-to-bottom style, so in that context I thought that the last node always had to look for the right information from the node just above it and with that train of thought I was trying to avalanche every selections from previous nodes to the next one in order to feed it to the right node further down.
If nodes can look further back things can get much easier.

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There is the active selection workflow which resembels what you describe. It effectively mimicks interactive modeling. The alternatives are either named selections, like in my example, or explicit selection before each operation either via selection nodes/capsules or directly entering indices. Scene Nodes and Capsules are pretty flexible here and all these workflows can be mixed and matched if you want.

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