Jump to content

C4D r25 questions


Go to solution Solved by Cerbera,

Recommended Posts

6 minutes ago, HappyPolygon said:

t makes it look like the function is intended only for sculpting

 

It IS mainly for sculpting, and adds a sculpt tag to the model when invoked !

 

CBR

Link to comment
  • Replies 16
  • Created
  • Last Reply

Top Posters In This Topic

On 5/9/2022 at 7:52 PM, Cairyn said:

You are probably using the normal scale tool. There is another, called UV Non-Uniform Scale Tool, which allows stretch and squash.

@allenhanford I would even try the UV Transform tool (in the menu of the texture manager (UV Mesh / UV Transform). Pressing shift while scaling allows for non proportional scaleing. And with this tool you can even see, what you are doing. 😉

Link to comment
3 hours ago, HappyPolygon said:


That means it' not always useful and they should brink back the Project Mesh command...

 

Er.... that is how that command has always worked ! It has never not been part of the sculpting workflow, and has never gone missing from any version of Cinema that I am aware of !

 

CBR

Link to comment
  • Customer
On 5/20/2022 at 3:36 AM, Cerbera said:

Er.... that is how that command has always worked ! It has never not been part of the sculpting workflow, and has never gone missing from any version of Cinema that I am aware of !


You are right. I opened R12 and found out that the tool I was using to project things was the Project Spline after all....

Link to comment
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community