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Scene Nodes | Capsules file pit


Hrvoje

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Here is an example on geometry modifier usage. Here we build a simple smoothing deformer 🙂

Setup uses looping in form of loop carried value node which accumulates results

 

10x10x10 segment cube smoothed

 

79_Smooth_Points_Deformer_VP.png

 

Modifier has iterations and strength parameters

 

79_Smooth_Points_Deformer_AM.png

 

It is used as any other modifier in OM

 

79_Smooth_Points_Deformer_OM.png

 

Main graph is quite simple. Important part is range node which drives the looping

 

79_Smooth_Points_Deformer_graph.png

 

 

Loop carried value internals are heart of the setup

 

79_Smooth_Points_Deformer_subgraph.png

 

This setup can be expanded and improved. You can build your own deformers!

 

79_Smooth_Points_Deformer.c4d

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Here is a bit more elaborate setup, in this case purely nodes based. Essentially it is an inheritance effector where clones reach transformation of target object with temporal offset. Sounds complicated but effect is quite known.

 

 

Inheritance.gif

 

 

Following controls are provided

 

Inheritance_AM.png

 

 

You can choose what is active (what transforms), duration and gap. The main part of the setup is located in inheritance group

 

Inheritance_nodes_graph.png

 

To use, simply set final transformation with null object

Transfrom_null.png

 

Press play and clones will transform from original state defined by distribution to new transformed state. You can easily swap the distribution.

The challenge would be to make this a capsule 🙂

 

 

 

112_Inheritance.c4d

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