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Scene Nodes | Capsules file pit


Hrvoje

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Is it possible to split meshes by material? 

 

In blender geo nodes we do something where the artists models his mesh in a folder, then the nodes will split the meshes by material into seperate other blender folders and name them (Metal, Rubber, Wood...)

so when exporting to unity/unreal they dont have overlapping materials, (since engines have to render a mesh once per material, so 5 materials on one connected mesh = 5x cost)

Edited by Shrike (see edit history)
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Is this possible ? MoSpline can't handle it. Cloner cannot self-reference.... I'm out of options.

image.thumb.png.3ad50dbbf618ffce3ea70a340d4b7598.png

 

This is a self-referenced arc of 108 degrees. Each subsequent arc that is positioned at the end of it is reduced in size by 1/Phi. The reduction factor can be any number, what needs to be resolved is the self-reference. 

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On 7/19/2023 at 3:01 PM, HappyPolygon said:

Is this possible ? MoSpline can't handle it. Cloner cannot self-reference.... I'm out of options.

image.thumb.png.3ad50dbbf618ffce3ea70a340d4b7598.png

 

This is a self-referenced arc of 108 degrees. Each subsequent arc that is positioned at the end of it is reduced in size by 1/Phi. The reduction factor can be any number, what needs to be resolved is the self-reference. 

 

Yes, with loop carried value. There are seemingly few things going one here. Seems like first generation is arc, followed by smaller transformed arc on end point of first, followed by another smaller transformed arc on first point of second and all then radially cloned? : )

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