Jump to content

Scene Nodes | Capsules file pit


Hrvoje

Recommended Posts

  • Customer
44 minutes ago, Hrvoje said:

Sure 🙂

 

So there is some common ground between XPresso and SceneNodes.

The question is, with which tool is this common ground easier and best practice to deal with ?

 

Would it be more sensible to move any node associated with time to XPresso and pave a workflow paradigm where the user should procedurally model/arrange in SceneNodes and then bridge the outcome to XPresso for procedural animation and or Material Nodes for texturing ? Could a 3-Layer Node UI offer better management to the users ?

Link to comment
  • 2 weeks later...
On 5/25/2022 at 4:24 PM, Hrvoje said:

Here is an interesting one. In a nutshell, a linear cloner which respects boundaries of input objects.

Generator takes any number of input objects and arranges them on selected axis

 

47_Boundary_Clones_OM.png

 

47_Boundary_Clones_VP.png

 

 

There are controls for axis, count and spacing

 

47_Boundary_Clones_AM.png

 

Here is a graph

 

47_Boundary_Clones_graph.png

 

The "magic" happens in LCV subgraph

 

47_Boundary_Clones_subgraph.png

 

 

 

47_Boundary_Clones.c4d 249.92 kB · 27 downloads

I was looking in your setup and it seems quite useful! I was wandering if there is a way to randomize the objects position. I need to do something like in the attached image and cylinders should not intersect with each other, maybe ther's an easy way top get it done with this node setup

934666920_Schermata2022-10-22alle16_33_57.png

Link to comment
  • Hrvoje changed the title to Scene Nodes | Capsules file pit
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community