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Hello from Patrick (US)


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Hi all! Just joined the community, and I'm looking forward to engaging.

 

I've been in the 3D industry for a little more than a decade, and this past year joined Poliigon (3D models, textures, etc) as a Product Manager. I got started with 3D animation and rendering ages and ages ago with Blender, and since have held different roles ranging from animator for music videos, or as a developer creating inhouse tools for studio artists, or creating and contributing to addons and plugins that help artists in general. I'm a novice when it coms to Cinema 4D but have had a little experience (and will be learning more!), along with some exposure to maya and more substantial experience with Blender.

 

I definitely hold a strong interest on the technical artist side, and hope to play a part in bringing new addons and tools to life for Cinema 4D. As such, I'll be keen to follow the topics and authors that surface here.

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Welcome to the Core 🙂

 

Good to have you here - may your learnings be excellent, and your 3D's rewarding !

Don't forget to complete your profile so we know which software and version(s) you are working with.

 

CBR

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Hey buddy, welcome aboard. If you are seeking for technicalities, why not trying best in that world, Houdini? I am just wondering, that's all. 🙂 

 

Hope you have fun around here!  :cowboypistol:

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Thanks for the warm welcome everyone! And yes, I have a few colleagues and friends who have been getting into Houdini, and it's increasingly sounding like something I want to explore. You know how it goes, you get hired based on what you've done before, so you keep going deeper in those areas 🙂 

 

23 hours ago, Cerbera said:

Don't forget to complete your profile so we know which software and version(s) you are working with.

 

Just updated, thanks for the callout!

 

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12 minutes ago, Patrick Crawford said:

And yes, I have a few colleagues and friends who have been getting into Houdini, and it's increasingly sounding like something I want to explore.

Well, you came to a right place then. We try to  preach about Houdini as an extension of C4D not as substitution. So if you ever get interested enough, join us in Houdini section. :cowboypistol:

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