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How to open shader graph in r26


Bovellum
Go to solution Solved by Cerbera,

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As I said, if your materials are shader graph/xpresso based, if you want make in node, you need convert these materials. But with enabled node materials for presets option every newly created material in RS will be node based...

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7 minutes ago, bezo said:

But currently we´re on opposite side as on beginning. Now you want node materials interface only?

btw, which interface (shader graph xpresso based or purenew node system) do you like more?

I'm wanting to use the c4d node window instead of RS shader graph

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