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Bake Alembic without character bones rig


Go to solution Solved by Julio Cumana,

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Hello, I'm trying to bake an Alembic animation from a rigged character animation, but the Alembic still contains bones, joints, skin structure. Is there a way to obtain (bake) the riggerd animation in order to get just the mesh animation (which I need to use with X-Particles) without the whole rig structure, which doen't work well with XP?

Thank you very much!

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  • Solution

If the end result doesn't have to be hi-res/poly, you could use a volume builder+mesher and make an alembic of that. If textures are also needed, you could bake it on top with a texture tag.

 

If it's not a super long sequence, and the mesh not too hi-poly, you could bake the mesh to point level animation. 

If you do need exact results, i suggest try dropping the mesh without joints in a "connect" object, and then make an alembic of that.

Options depending on what might work or what information you need to pass on to X-particles. Good luck!

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