Exporting out of Zbrush into Cinema 4D
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7
Draw primitives on surface of existing objects?
Ι think Vue's scatterer works like that. -
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Nodes Modifier result isn't updated anymore
Hi, I encounter a weird recurring issue with Scene Nodes, it randomly stops to update the result of nodes operations. Please look at the capture below for a clear demonstration of the issue. As you can see the problem is gone if the Nodes Modifier is pasted in another scene. Could it be some kind of cache issue ? Thanks -
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Scene Nodes | Capsules file pit
: D You are seriously overestimating my capabilities. I found some pieces of obscure math paper and managed to convert it into nodes.1 -
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Flipped clones in multi-segments curve
Hi, thanks for the quick feedback and sorry for the delay. It's a spline extracted from mesh edges. The .c4d scene is in attachment, you'll find the setup and the original mesh from where the spline was extracted. Thanks for the example ! But I think it works in this case also because the cloned object is symmetrical In my scene the object has a front side that must face the "inside" of the curve. Don't bother too much if there isn't an easy solution to my issue, in the end I've just duplicated the setup to get the expected result. What is bothering me is that I don't have the issue on Blender when I reproduce the setup, so maybe I've missed something. Thanks ! cloner_spline_orientation.c4d -
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How to create continuous UV texture for irregular wall like shapes ?
i use my plugin UV splinemapper for this, we extra made this for curved or polygonal folder elements in building streets, furniture etc: https://3dtools.info/shop/spline-uv-mapper/ it generates a UVW map tag, that can be rendered in any engine and the result can be also rendered in other c4ds that not have this plugin. one controlls the fow of the UV via a simple c4d spline. no unfolding or bodypaint needed;)
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