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Nodes / Capsules: Select edges by edge length...


kweso
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Hey, is it somehow possible to limit a bevel to only short edges?

I tried to create a node capsule that does it, but I can't figure out how to select edges less then e.g 2cm in length.

Or is there another potential method? 

Thank you very much...

kws

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Awesome!!

Since I can't find a "Select by Edge Length" node in the asset browser, i'd imagine that is a custom one?

Could you be so kind and remind me how I can create one and/or see "inside" the one in your example?

Thank you so very much!

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If you have the scene open the node should be in the asset browser. There you can copy it to your default database in the prefs or any other.

if you have an instance of the asset in the node editor you can choose from the menu to edit it in place or in an own editor. If you use it in the Object Manager you can find Edit in the context menu 

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is there any way for the asset to visually show what edges are being selected?  I know once you add the extrude function you'll see what's going on but without that, there's no way to determine what is selected, like you would normally see edges highlighted.   

 

I feel it would be especially helpful for capsules that select components to be able to show that.

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@Jeff H1 During development you can always use something like extrude or similar to show the result. 

@srekthanks again. But I have to say. With some time I'd probably have been able to figure out "edge info" and how to iterate through all edges with the iterator and "Get Element". Getting the distance and creating the condition is basic programmings stuff. I would have been able to find that, too. But the nodes "Build", "Compose Container" and "Append Elements" are something I probably couldn't have found out by myself. Will have to check the docs on them. But still, something to wrap a brain around several times 😉

 

Anyway. I now have exactly the fish I wanted to eat. Hope to find the time to learn fishing in those waters myself a little more.

Thanks again!!

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