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Learning Maya


kkamin

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Hello,

 

For those of you who also know Maya, how much of a learning curve is there learning Maya from Cinema 4D and to gain an intermediate proficiency (a matching level from C4d)? I might be required to learn it, so I'd like to prepare myself accordingly.

 

Thank you for any insights!

Kevin

 

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Same answer as always I expect - 'industry standard'. Unless its the €300 indy licence.😀

 

For what its worth I have tried a few things in Maya so that I could align with other suppliers. I was dreading it, but actually it was easier than I expected. (I've only really scratched the surface though. There's never enough time on the job to learn more than the bare minimum.)

 

Edited by davetwo (see edit history)
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Apart from Rigging and FX ( Biforst, Particles, Mash etc), you can probably get up and started over the weekend.
Price aside, I of course prefer Maya over C4D. On any day.

The only thing that will probably throw you off is how it is designed. Unlike in C4D, where you see everything in object manager, you'd probably check node editor every now and then, mostly in rigging.

If you are stuck on something Maya, hit me a PM. I might be able to point you to a way.

I have the same learning years in Maya and C4D. Roughly 6-7 years. So if you have questions, how to do something like in Maya much the same in C4D. I might be able to answer it, except for MASH (The Mograph) one. I don't deal with that since if its mograph, I use C4D before and now Houdini.

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Had used Maya since Maya NT days and still stay in touch via testing but don't use it much anymore.

 

Some decent training:

https://elementza.com/mastering-3d-modeling-in-maya/

https://www.thegnomonworkshop.com/tutorials/introduction-to-maya-2023-volume-1

https://www.udemy.com/user/nexttut-education-pvtltd/

 

Wizix has some too also some nice scripts:

https://www.wzxstore.com/

scripts:

https://www.artstation.com/marketplace/p/3Yjgb/gentools-collection

https://malcolm341.gumroad.com/

https://gabrielnadeau.com/store

https://cgelementary.gumroad.com/l/MayaX

https://www.polygonflow.io/

 

some of the newer scritps are starting to make use of Bifrost behind the scenes, sort of like what Blender users are doing with geo nodes but not like what Maxon is doing with Scene nodes.  🙂   GraphN seemingly have made their own standalone node editor which pairs in Maya and Unreal.

 

 

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4 hours ago, bentraje said:

Apart from Rigging and FX ( Biforst, Particles, Mash etc), you can probably get up and started over the weekend.
Price aside, I of course prefer Maya over C4D. On any day.

The only thing that will probably throw you off is how it is designed. Unlike in C4D, where you see everything in object manager, you'd probably check node editor every now and then, mostly in rigging.

If you are stuck on something Maya, hit me a PM. I might be able to point you to a way.

I have the same learning years in Maya and C4D. Roughly 6-7 years. So if you have questions, how to do something like in Maya much the same in C4D. I might be able to answer it, except for MASH (The Mograph) one. I don't deal with that since if its mograph, I use C4D before and now Houdini.

Thanks, Bentraje. Would you ever be down for a paid consultation? I'd gladly pay for a few hours of training. This of course would be after I completed some tutorials and started hitting some walls.

3 hours ago, Jeff H1 said:

Had used Maya since Maya NT days and still stay in touch via testing but don't use it much anymore.

 

Some decent training:

https://elementza.com/mastering-3d-modeling-in-maya/

https://www.thegnomonworkshop.com/tutorials/introduction-to-maya-2023-volume-1

https://www.udemy.com/user/nexttut-education-pvtltd/

 

Wizix has some too also some nice scripts:

https://www.wzxstore.com/

scripts:

https://www.artstation.com/marketplace/p/3Yjgb/gentools-collection

https://malcolm341.gumroad.com/

https://gabrielnadeau.com/store

https://cgelementary.gumroad.com/l/MayaX

https://www.polygonflow.io/

 

some of the newer scritps are starting to make use of Bifrost behind the scenes, sort of like what Blender users are doing with geo nodes but not like what Maxon is doing with Scene nodes.  🙂   GraphN seemingly have made their own standalone node editor which pairs in Maya and Unreal.

 

 

Thanks so much for these resource links! I'll check them out!

 

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