CORE 4D C4D 2023 INTERMEDIATE - FREE CINEMA 4D TRAINING FOR REGISTERED MEMBERS
-
Recently Browsing 0 members
- No registered users viewing this page.
-
LATEST ACTIVITIES
-
0
Use Cloner to Create a Pixelated Effect
I would like to somehow turn an image into pixels (square planes with a tiny bit of spacing around them). The ideas is that the camera is going to zoom out from a single 'pixel' to reveal the full image. At some point during the move I'll switch over to the actual image (motion blur is my friend). Any thoughts on how to get the planes set up in a non-excruciating way? Thank you! -
125
Scene Nodes | Capsules file pit
Not with Nodes at the moment. -
125
Scene Nodes | Capsules file pit
Big minds find each other. 5 days ago I wrote that same suggestion for the upcoming C4D. -
0
JAVA 2023 - Java got Pythoned
Just saw this, looks like the next Java version won't look much like Java but Python. There is no doubt that there must be an evolutionary convergence on how programming languages are designed and operate but when that happens the comparison standards get blurry and when two or more things get too similar people get confused and polarized. -
125
Scene Nodes | Capsules file pit
Is it possible to split meshes by material? In blender geo nodes we do something where the artists models his mesh in a folder, then the nodes will split the meshes by material into seperate other blender folders and name them (Metal, Rubber, Wood...) so when exporting to unity/unreal they dont have overlapping materials, (since engines have to render a mesh once per material, so 5 materials on one connected mesh = 5x cost)
-
About Us
We are a community of passionate 3D artists, hobbyists and professionals. We welcome everyone, and encourage artists of any level willing to share, discuss, learn, and generally contribute positively to the community. If you are a Cinema 4D, Blender, Houdini or Unreal Engine 5 artist then our Core 4D community is the best place to hang out and meet like-minded people!
Recommended Posts