CORE 4D C4D 2023 INTERMEDIATE - FREE CINEMA 4D TRAINING FOR REGISTERED MEMBERS
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The Vault - Short animation. Personal project
Hello. My first personal anim that I've actually had time to finish. Very short, very simple. Started as a fun particles study. More info under the video on YT or my Behance. ( Behance) All the work done in C4D+RS. Xparticles for the web stuff. Comp in Fusion, edit, grade and sound in DaVinci. Oh and the model of the doors/frame modelled in c4d, textured in Quixel Mixer... That was a first. Good tool but for simple work. Aspect ratio 4:3 to frame it that exact way. Any other ratio just didn't work for me. Also i would have to create a lot more stuff of screen I'll drop few more anims in a while. just need to tidy them up. 'End credits' if you can call it like that was my first ever attempt on more creative title/text creation. Designing that kind of stuff is not my thing. Same goes for sounds fx. But i did enjoy creating both I would love to hear some thoughts about it. I know there isn't much too it but feedback is always useful. Thank for watching. Quick breakdowns: The splitting/ghosting effect was a 'creative' fix for a mismatching renders... It was easier than to rerender. And it adds a bit to the story. -
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Baking shaders in redshift nodes to export as fbx
hello everyone. i have a cinema 4d project with a 3d model that i have textured and colored using redshift nodes. When i export as fbx the textures and colors do not come with the model. is there a way for me to bake on redshift materials or convert to standard materials so when i export an fbx or an ob the 3d object includes those colors. thank you! -
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New Particles Compatible With Nodes?
At this moment no, particles are OM based -
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Xrefs & Team Render
I know I posted this a while ago but I finally got around to pointing this out to Maxon Support and they told they are aware of this issue and it is a bug in Xrefs which will get fixed but they don't know when. It's probably not on the top of their list… Although for me it should be on the top of the list cos I have been waiting for this to be fixed since Xrefs first appeared back in R13? @JBatista Seems the only way to get this to work is to make the Xref editable but that is for Xrefs using the Character rig. I haven't actually tried it with other types of Xrefs. I think it works fine for geometry items and nothing too complicated like character rigs.
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