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2
Polygon Pen - Is there a simple way to draw flat edges?
You have to understand that poly pen is a composite tool and because it is trying to do so many things at once and has so many different modes of working, the modifier keys are all taken up offering additional tool functions rather than constraining things straight. For example, the Line Cut dedicated tool DOES have shift-to-constrain-straight functionality because the modifier keys aren't needed for other things and the tool has just one main function. With all the snapping options we have, plane and polygon primitives that arrive straight out-of-the-box, and, as Hrvoje mentioned, helpers like dynamic guides I don't often find myself wishing PolyPen would do straight lines itself. CBR -
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New Particles Compatible With Nodes?
Gotcha thanks for the confirmation -
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The Vault - Short animation. Personal project
Hello. My first personal anim that I've actually had time to finish. Very short, very simple. Started as a fun particles study. More info under the video on YT or my Behance. ( Behance) All the work done in C4D+RS. Xparticles for the web stuff. Comp in Fusion, edit, grade and sound in DaVinci. Oh and the model of the doors/frame modelled in c4d, textured in Quixel Mixer... That was a first. Good tool but for simple work. Aspect ratio 4:3 to frame it that exact way. Any other ratio just didn't work for me. Also i would have to create a lot more stuff of screen I'll drop few more anims in a while. just need to tidy them up. 'End credits' if you can call it like that was my first ever attempt on more creative title/text creation. Designing that kind of stuff is not my thing. Same goes for sounds fx. But i did enjoy creating both I would love to hear some thoughts about it. I know there isn't much too it but feedback is always useful. Thank for watching. Quick breakdowns: The splitting/ghosting effect was a 'creative' fix for a mismatching renders... It was easier than to rerender. And it adds a bit to the story. -
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Baking shaders in redshift nodes to export as fbx
hello everyone. i have a cinema 4d project with a 3d model that i have textured and colored using redshift nodes. When i export as fbx the textures and colors do not come with the model. is there a way for me to bake on redshift materials or convert to standard materials so when i export an fbx or an ob the 3d object includes those colors. thank you!
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