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Create inflated objects in Zbrush


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Hey guys,

I'm trying to make inflatable balloony objects and want to be able to use guide splines that that I've created in C4D.
Aiming for this sort of result, but with splines driving the creases instead of manually masking.

CDN media


For reference, here's the base shape:
CDN media
Then here are the guide splines that exactly follow the mesh:
r/ZBrush - Use Splines from C4D to create "Seams" in Zbrush
Result using a volume builder with splines set to "Subtract" in C4D but topology is a mess:
r/ZBrush - Use Splines from C4D to create "Seams" in Zbrush

r/ZBrush - Use Splines from C4D to create "Seams" in Zbrush


Wondering what the best workflow for this would be?

Thanks for the help!

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