Jump to content

Rendering Node Splines Vertex Color w/Redshift


Recommended Posts

Does anyone know a way to get access to the color data from the vertex color map created in the node system for a node spline asset using redshift?


I have tried both using color user data, vertex attribute, and point attribute. The RS object type was set to both hair and cylinders.

 

Rendering using vertex color maps seems to work fine with geometry assets. The clunky work around is coloring the sweeped line and generating geometry instead of a spline. This is very inefficient when there are a lot of splines being generated.

Edited by RationalEuler
Readability (see edit history)
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • LATEST ACTIVITIES

    1. 1

      Cinema 4D 2025.1 ❄️ Winter Release 2024

    2. 1

      Cinema 4D 2025.1 ❄️ Winter Release 2024

    3. 13

      Multi Gizmo (Move, scale, rotate in one)

    4. 7

      Looking for Python Script : Create Instances from multiple Selected objects

    5. 13

      Multi Gizmo (Move, scale, rotate in one)

×
×
  • Create New...