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C4D July release


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Folks, we have new July release - 2024.5

 

https://www.maxon.net/en/article/maxon-one-july-release-includes-a-variety-of-beneficial-feature-updates

 

New Features

Modeling

  • Split Command defaults to not keeping polygons in the source object

Simulation

  • Improvements towards auto generated connectors
    • Translations of parent Connectors are applied in the local space
    • Pin connectors inherit the orientations of the Rigid Body
    • Gathering Connectors in a Null object and moving without affecting relative position
    • Connectors now support Colliders simulation type
  • Connectors support for Spring and Motor Object
  • Spatial sampling location when using MoGraph tags now follow the movement of the connectors
  • The default orientation of Ragdoll changed where the cone points vertically
  • Volume Grid list inside of a volume fieldlayer to choose which grids to sample

Particles

  • Cloners and Arrays support Basic Particle Emitters and Forces
  • Collider Modifier has an “iteration” parameter
  • Surface Attractor splits out the strength parameters to Attract Strength and Follow Strength
  • Surface Attractor adds a slider to impact the Object Velocity Strength influence on particles
  • Field Sampling Variance parameter in particle simulation settings
  • Particle Group and External Cache export and import scale support
  • Reproduce Emitter colour options match the options in other Emitters types
  • Math modifier input value field shows Degree units for operations Sin, Cos, Positive Sin, Positive Cos, in Constant source Mode

Redshift

  • When Redshift is enabled, Redshift Camera is created when using:
    • Motion Tracking
    • Camera Calibrator
    • Camera Morph
    • Camera Crane
    • Motion Camera

Exchange

  • Alembic Points object can be imported as a Particle Group
  • Options added to use custom Alembic export settings for the baking.

Scene Nodes

  • Split Node - Based on the Split Command
  • Disconnect Node - Procedural version of the Disconnect command
  • Align Nodes in the Nodes Editor
  • Outline Spline Node - allows artists to procedurally stroke or offset splines
  • Points Modifier - allows artists to use simple node networks to easily make your own modifiers/deformers

General Improvements

  • Undo History now accessible within the File Menu

For Nodes people or ones that want to try, there is a Points modifier which is really great 🙂

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1 hour ago, Hrvoje said:

Split Command defaults to not keeping polygons in the source object

 

Applause from the gallery 🙂

 

CBR

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Nice Point-Update, I didn't even expect one before the next major release. 

Also: Redshift finally got a nice distance shader. Finaaally!

 

Next? Please add a full Redshift atmospheric model for all kinds of outdoor scenes. Thanks 🙂

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