NVIDIA’s Crazy New AI Paints With Images
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Cinema 4D 2025.1 ❄️ Winter Release 2024
I've already been playing around with the new scene nodes features. It's an amazing update! And now we can actually create our own custom particle modifiers using scene nodes system, which is going to give TD's so much power here! I'm loving using scene nodes rn. Thanks team! I haven't had time to mess with the new boolean system that much. Anyone thats stress testing it out, let us know what's different/better etc etc! -
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Cinema 4D 2025.1 ❄️ Winter Release 2024
The new update came out a few hours ago ... I was getting anxious about when that would come out as I had unavoidable delays with my next feature suggestions list... It's quite a big update ! Lots of things to explore. I'm still waiting for Rocket Lasso to air something so I can understand what those "user-defined particle properties" are... Full feature list: https://help.maxon.net/c4d/en-us/Default.htm#html/33010.html?TocPath=_____3 Rest of MAXON ONE showcase: Soon a new Ask the Trainer will air. It is titled special so I guess it will be about 2025.12 -
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Multi Gizmo (Move, scale, rotate in one)
I think the reason why many people aren't requesting updates to simple things like snapping, udims, UVs, to things like integrating mouse wheel into adding segments for bevels/loops is many people have probably given up on C4D ever having refined functionality for specific every day tools. Or, they have simply moved on to other tools that have that, whether it be blender or maya. I'm not downplaying what's been done in Pyro, Cloth, Particles and the dynamics platform, as well as Redshift. Many of the legacy toolsets have been largely left alone. I'm glad to see 2025.1 was a step in the right direction with booleans. Adding Display decimals is another good one for precise or smaller units. That's exactly the type of stuff I'd enjoy seeing more of. -
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Looking for Python Script : Create Instances from multiple Selected objects
Awesome script, but it doesn't copy the object's position, rotation, and scale. Here's a version that does that: import c4d def main(): objs = doc.GetActiveObjects(0) for obj in objs: inst = c4d.BaseObject(c4d.Oinstance) inst.InsertAfter(obj) inst[c4d.INSTANCEOBJECT_LINK] = obj inst.SetName(obj.GetName()+"_inst") orig_pos = c4d.BaseObject.GetAbsPos(obj) orig_rot = c4d.BaseObject.GetAbsRot(obj) orig_scl = c4d.BaseObject.GetAbsScale(obj) print(orig_pos, orig_rot, orig_scl) inst.SetAbsPos(orig_pos) inst.SetAbsRot(orig_rot) inst.SetAbsScale(orig_scl) c4d.EventAdd() if __name__=='__main__': main()1 -
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Multi Gizmo (Move, scale, rotate in one)
That has not been my experience, and I regularly use it all the time without running the problems mentioned !! CBR
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