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Maxon raising prices next month - *Capsules* are now more expensive...


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I'm optimistic with 2025 but I don't think any of Maxon's updates now or in the future will match how big and chunky the Houdini ones are.

 

Check the Houdini forums and there are threads bemoaning how strange and clunky the Houdini UI is, when will they fix it, it's been like this for years, etc

 

Check the Youtube page for the Maya 2025 announcement whenever it was, and there are comments like, such a weak update, did you guys start development two weeks before release?

 

I don't want to think about the assorted unhappy topics and dramas on the Blender forums.

 

What a world.

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yea i do agree that other software has a bunch of lousy complainers as well.

 

I'm no evangelist for any software, particularly houdini which I think has many major flaws...

 

I am happy with the work that c4d devs are rolling out, especially the multithreading/parallelism work thats being done. generally maxon so far with what theyve released is in the right direction development wise...

 

my main criticism is just price hikes which are more of a corporate decision...

 

regardless, I am in no position to switch to other software because I dont think they're any better. c4d is still my go to program and preferred workflow.

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Some thoughts that I have after my yearly Cinema 4D subscription was over 11 days ago. When I have some free time from 3D works I get Maxon One 14-day trial subscription to check it. And I was very positive surprised !

 

I used Redshift 4-5 years ago when it was at early stage and went to Octane. But I see that after years they did insane work to make it one of the best renderer which I used and tested. I get some of my raw scenes included product viz, interior and exterior with insane amount of plants with simple materials but included the same bump, normal and displacement maps. 

 

After tests I can say that Redshift have the same quality in the terms of light distribution and shadowing detail that unbiased Octane. It is little noisy in dark areas by default but it can be easy improved by changing settings.

 

Octane is much faster to create the same image quality without noise using small scene like product visualization but Redshift is 2-4 times faster if scene is growing especially using many of vegetation with alpha masks. Octane is dying here compared to RS. I know how to speeds up Octane very well but Redshift as biased renderer has many settings to avoid it without loosing quality.

 

Redshift is very well integrated with Cinema 4D. Octane has ( or had because month of absence ) great C4D developer like Ahmet who did great improvements but RS has no problem with using the new scene nodes like distribution which works as multi-instances.

 

I think that RS material nodes are much easier to use and I can get better results within less time than in Octane. For example in Octane everybody use gradient node to manipulate images - in RS Ramp node is way better constructed without the way to manipulate gradient because it has included ranges, exposure and even noise. Many of nodes here are very well thought out even if Octane has it much more.

 

Additional nodes reserved only for One users are great too like Ivy generator but it is like joke that they are priced...

 

Anyway I'm going to stay with Maxon and going to Redshift from Octane. Many materials to rebuild from scratch. I don't have free time like year to learn Blender 😝

Edited by Smolak (see edit history)
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  • 1 month later...

Only thing I'll add to this is I've Maxon One through my work so I've access to the capsules thing.  As a been-doing-it -so-long, near-retirement broadcast Graphic Designer, don't bother. Might as well use Envato templates or whatever if that's your thing. Simplistic, pedestrian yuk.

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  • 2 weeks later...

I get a huge discount on my Cinema 4D + Redshift bundle, ca. 200CHF less than before. So this is very nice at least for my needs. The fact that a lot of Library Content is only for Maxon One subscription, is not the best way. I only use C4D and Rendshift. I do not need all the other Maxon One products.

 

I feel that Maxon pushes the Maxon One subscription a lot and forgets more and more about the longtime C4D Users.

 

I remember the Maxon Villa Time, with great User Meetings great connections, and more of a family feeling. I understand that Maxon has to grow and have to move on. But please Maxon don't forget the long-time Cinema 4D users.

 

 

 

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So Dave talked about pricing tiers in his interview with Andrey.   Apparently there are two tiers already.. one for "individuals" and one for teams.     I bet management laughed in their meeting saying, "well you can't say individual without INDIE!! HAHAHAH WE SO FUNNY!!!"   😛

 

You can watch the whole interview..

 

 

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I’ve been using Maya indie for a while now, as well as C4D and honestly at just over 300 a year it’s extremely affordable, although modelling and character animation aren’t necessarily C4Ds target audience here, for the people like me that do use it for the majority of those purposes it’s certainly

becoming less palatable as times goes on.

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A cool takeaway from the interview. Another good update to the particles fairly soon, and within a few months another long requested simulation update in the works that they haven't talked about yet. Dave makes it fairly clear that it's fluids. Very cool.

Edited by BoganTW (see edit history)
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I actually respect those thoughts he had on AI... at least Maxon aren't subscribing to all that BS hype around it and thinking about the artists and enhancing real artist workflows and tools...

 

Now that Zbrush Ipad release is out of the way I hope we can see even more good work being done with C4D and even bigger releases that show the true value of the current pricing...

Edited by LLS (see edit history)
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On 9/12/2024 at 8:37 PM, BoganTW said:

They should make it so even Maxon One subscribers have to pay additional to get them - call it Maxon One Pro Plus Ultimate - so the number of people globally who get to check them out is less than 50.

 

They could go just a small step further and take Cinema into the free to play video game realm with in game purchases and product placement. 😂

 

Quote

 

These monetization options generate revenue from the subset of players willing to pay more to get a better experience. Other monetization options include:

 

Licensing and merchandise

Monetizing player data

Selling loot boxes

Season passes

Product placement

 

 

Making a Free-to-Play Game Profitable: https://www.sonamine.com/blog/making-a-free-to-play-game-profitable

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