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Viewport visibility change of objects generated by nodes - any way ?


Smolak

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Hi, I can't find way to change viewport visibility representation of objects generating by Object Group node works as Multi-Instance generator. Cloner has option to change multi-instances visibility to points, box but nothing similar I can found using nodes.

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Posted (edited)

Right, but this new mesh shouldn't be used in renderer - only in viewport representation. I tried to use visibility tag but it looks like it doesn't work for capsules.

 

EDIT : It can be easily done by using LOD generator. It works fine with capsules as parent. Here is option to define their looks in viewport.

Edited by Smolak (see edit history)
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