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    rasputin

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  2. Cerbera

    Cerbera

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  3. 3D-Pangel

    3D-Pangel

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    Matches

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Showing content with the highest reputation since 05/03/2016 in Image Comments

  1. Cerbera: at first I thought I could just sweep a star spline primitive over a helix spline. But that was unconvincing, and did not look like the ice cream photos I was looking at on Google Images. And the Star spline primitive wasn't quite right, either, because its "teeth" weren't acute enough at their tips. My final solution was to create a special star shape in Illustrator... merge it into C4D, then extrude it into a long pipe shape. Then I used a "Twist" deformer to twist the long star/pipe shape along its length. This was key, I observed, because the real-life ice cream swirls get twisted AS they distribute the ice cream into a pile. From there I used the Spline Wrap deformer to bend that twisted pipe into a spiral shape using the Helix as my spline. That basically worked, but was too sharp-edged. So exactly as you observed, I ran it all through the Volume Builder to soften the overall look and let the "ice cream' sort of melt into itself at various junctures. From there I just tried to make my Material include all the little qualities of a semi-frozen milk-based product... lots of SSS, AO used to make tonal variations, and my attempt to make the surface "sparkle" a little bit to represent frozen crystals. There is a frozen yogurt store in my town... and these 8 flavors are the ones they serve. vanilla, chocolate, strawberry, coffee, mango, banana, green apple and unflavored.
    3 points
  2. @CerberaMy hardware is very low specs and my patience for long renders also low But for this particular render (more than a year old) I think I had set a very blurry reflective floor and background, so no matter the settings there would always be a grain. Somehow the grain for this particular render gives me the impression of a more realistic depiction reminiscent of old photographs and that effect gets more justified with the low lighting giving the center object a more jewel-like character on display which I wasn't intended for but rather intended for an abstract object.
    2 points
  3. Very discouraging for two reasons: 1) I will never have this much talent in modeling, texturing, composition and lighting (the lighting is as delicious as the chocolate). Just amazing overall and in every way. 2) I am on a diet. Thank you for ruining my weekend.
    2 points
  4. 2 points
  5. It looks like Corona virus variant M98845-B soon to break onto the scene in 2027. Symptoms are redness around the earlobes and a strong desire for shish kabob. I love the shape though!!!
    1 point
  6. Looks nice, but too bright scene as whole for me
    1 point
  7. I think those hair detail is what makes this disgusting for me
    1 point
  8. Thanks she’s pretty cool
    1 point
  9. This is great, was always a big fan of her in super smash. Awesome job
    1 point
  10. Omelet Du Fromage. Most legendary episode ever haha Nice work, Love the subsurface scattering on the shoes and ears!
    1 point
  11. Ha! Me and my gf are 33 too and she still loves Pokémon
    1 point
  12. Great! DId you animate it? If Yes, I will be happy to get a look
    1 point
  13. I guess it is important to always know your orientation in "space". I love the humor of it as well as the modeling, and lighting (great highlights and replicating harsh sunlight in space). Dave
    1 point
  14. 1 point
  15. Thanks so much. Coming from you, it is an especial compliment.
    1 point
  16. Beautiful!!! I would love to see you incorporate this into a developed scene.
    1 point
  17. Nice machine, and lovely case work ! Hope you're gonna put the wires up somewhere !
    1 point
  18. Yeah, really REALLY good Lovely stuff !
    1 point
  19. Wow, really great work! I like the blend between cartoony and realistic!
    1 point
  20. A B&W version of this would look good too.
    1 point
  21. The lighting here is really great .
    1 point
  22. Very cool character with a modern steel bolt helmet
    1 point
  23. Thanks so much for the kind words. For most of the objects, basic box modeling techniques were enough to get the job done. For more complex objects, like the head, it was a back-and-forth between box modeling tools, to block out the basic model and refine it's topology, and then the sculpting tools to refine the shapes organically, and smooth out the topology. The Cloth Surface generator (Cloth Nurbs) was used for the collar, jacket, waist coat, cuffs, hair ribbon, etc. to add thickness to these objects and avoid modeling two sides of the geo. Thanks again for your kind words .
    1 point
  24. What type of modeling technique did you use to make it? I looks amazing!
    1 point
  25. You might want to add that one to your wireframe section of images in the topology album, or whatever it was called. It could be a really good resource for people trying to model a keyboard or something electronic with panels and details, using SDS. That's what piqued my interest in this model in particular (especially to see how you handled the diagonal parts intersecting with the horiz/vert topology).
    1 point
  26. Really, really lovely. Love the painterly quality of the colors.
    1 point
  27. 1 point
  28. Thanks! Took the amount of my own gags as a gauge for how disgusting it is. Seems like it worked
    1 point
  29. I hope that's a cancer cell or a coronavirus or something, because I want it to DIE! Nice work making it look super creepy and gross!
    1 point
  30. Love this! ... The spacefarer threw a fish towards a black hole and got hit by this black ball in return?
    1 point
  31. What render engine did you use?
    1 point
  32. I've really enjoyed looking at these - a top quality job from both of you! PS: It would also be interesting to see the wireframe (mesh) for one or two.
    1 point
  33. Wonderful....simply wonderful....and I thought your meshes were beautiful! Tremendous lighting and texturing. Dave
    1 point
  34. So very beautiful... and so very strange...
    1 point
  35. I'm getting hungry! Cool!
    1 point
  36. Ridley Scott called and said he likes it....!
    1 point
  37. Nice man! Still doing a lot in 3D?
    1 point
  38. I love this little guy!
    1 point
  39. Абсолютно красивый во всех отношениях, Евгений. Изысканные, маслянистые цвета и освещение. Масло-желтый на стульях и нежный зеленый цвет пианино-бархата являются изысканными. Вы даже пропитали стулья нежной парчой. Браво.
    1 point
  40. All these guitars... are a fantastic job!
    1 point
  41. And in the Darkness bind them! Nice job, looks like the one done for screen.
    1 point
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