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  1. Dear members We are happy to announce brand new Youtube channel with focus on C4D node system. In our research we realized that training content for nodes is very sparse and lacking in quality and depth. We already have two lessons available which will be part of ongoing series. Humble request from our side is that, even if you are not into nodes, please subscribe in order that the channel grows which will enable us to monetize it down the road. On longer timeline this can enable us to reduce the subscription period or even remove it alltogether and open up forum for many more artists. https://www.youtube.com/@CORE4D Thank you and enjoy the content! P.S. Any member willing to contribute to the channel is more than welcome - drop us a message : )
    10 points
  2. AHA ! I knew I could crack your NDA with erroneous unfounded assumptions ! (kidding) There you have it people, it's a new shiny system 😆
    3 points
  3. It really isn't a port of any kind, it is a new development from the ground up and any similarities to TP are simply due to it being a particle system as well.
    3 points
  4. : D You are seriously overestimating my capabilities. I found some pieces of obscure math paper and managed to convert it into nodes.
    2 points
  5. Here is a nice setup I spent too much time on - Lorenz attractor! There is some fancy math inside and controls are available. If you want more performance turn the capsule into spline one without geometry and vertex color generation 210_Lorenz.c4d
    2 points
  6. Someone get the Maxon guys drunk immediately, if one of them is spilling the beans, it shouldn't be hard to get the others to crack. Something new is coming and it's got particles in it somewhere! Hang on, I think we figured this out a couple of pages ago.
    2 points
  7. Thanks! We intend to go from basics all the way to nifty, complex TD stuff. There is obvious shortage of quality training on this matter. I'd like to take the opportunity to thank one of our members who is sponsoring the creation of videos who wishes to stay anonymus. Thanks You ******!
    2 points
  8. .max for a modern 3ds max file. .3ds is ancient. Its limited to 16,000 polys per model, 8 character long file names etc
    2 points
  9. Thank you very much for checking. We just realised that compression we used for audio track leads to automatic lower db output than original. It will be resolved for future videos
    1 point
  10. Thanks. That is a known issue that can happen on undo or some other actions, will be fixed.
    1 point
  11. i use my plugin UV splinemapper for this, we extra made this for curved or polygonal folder elements in building streets, furniture etc: https://3dtools.info/shop/spline-uv-mapper/ it generates a UVW map tag, that can be rendered in any engine and the result can be also rendered in other c4ds that not have this plugin. one controlls the fow of the UV via a simple c4d spline. no unfolding or bodypaint needed;)
    1 point
  12. April Fools is right around the corner. Expect: "Maxon merges with Adobe..." , "Insydium confuses themselves with their licensing so much they sell to Maxon", "Maxon releases C4D 2025, with new integrated particles, fluids and pyro 3.0"
    1 point
  13. Hi All, As there seem more and more Chaos Vantage users, i want to point out that all our materials beside the few V-Ray dirt concretes materials, also work in Chaos Vantage real time rendering. Like for example from C4D V-Ray via live link to Vantage!
    1 point
  14. Don't get Maxon started. It only gives McGavran and the devs the chance to mess with our heads, the same way a fisherman will playfully poke a Canadian snow crab with a stick before hoisting it into a sack and taking it home to the wife to make a slow-cooker bisque with croutons, pepper, tomato and shrimp.
    1 point
  15. That drawing thing Blender has does not exist as an interactive tool in C4D. So you have to pre-draw the spline and then use the appropriate populating tool on it. I think the Scatter Pen tool works is what you're looking for. It's free-hand though, no procedural path editing
    1 point
  16. Off to a great start, thanks Corebot!
    1 point
  17. There is only one step down from 3ds and that is stl
    1 point
  18. Paul established a US-based entity for Maxon, to serve North and South America and introduced Cinema 4D to The Americas in 1998, His initiatives included strategic partnerships with industry-leading production studios and design firms, along with orchestrating product bundles with Adobe After Effects and Apple Final Cut Pro. Paul's leadership and strategic planning played a pivotal role in Maxon's unprecedented growth. Today, Cinema 4D stands out as one of the fastest-growing and widely-used 3D products for digital content creation. He takes pride in being part of a team that facilitated the emergence of 3D in the motion graphics industry. In 2016, Paul was honored with the Studio Daily 50 award, recognizing influential creatives and technologists. Known for his creative energy, customer service advocacy, and support for training and education, Paul is often invited to speak at industry events, particularly on the subject of motion graphics. Describe yourself in a single word Enabler (the good kind 🙂 ) How did you get into C4D/ Maxon and 3D in general? In the early 90’s I got my first job in the 3D industry – marketing managerfor ElectricImage (a 3D animation product on Mac). This was in the early days of 3D. I was there for a few years (learned a lot about the industry, artists and studios). They were purchased by the company Play (wellknown for the Snappy). Play was formed by former marketing people from Newtek. I was pretty sure my position was redundant, so, I went back into freelance marketing. Maxon started out as one of those freelance jobs. Which area interests you most? Facilitating, inspiring, motivating and helping creatives be successful in achieving their vision. What other apps are you using and what for? I assume this question is more geared towards artists. How about I tell you one of the things I find really interesting out there? I think Rive (https://rive.app/) is an extremely innovative and unique new offering and a significant breakthrough in the creation of real time vector graphics. At its core, Rive is a new graphics format. Rive graphics are not just static; they can be animated, interactive, and functional. The format and its players are open source so designers can create interactive content forproducts, apps, websites, and games - and Rive runs anywhere (web,iOS, Android, Windows, Unreal, Unity, C++, etc.). A huge advantage is how greatly it speeds up workflow by reducing designer-developer handoff. Which learning resources you used and would recommend? This forum of course, Cineversity, of course! School of Motion, Linkedin Learning, and YouTube/Google searches for anything useful. Do you think talent is overrated and can be offset with a lot of hard work? I’ve always felt there were two types of 3D animators and digital artists ingeneral - those who are naturally artistic and less technical, and those who are more technical with less artistic background. We used to call it right and left brained, (but I’ve recently read some scientists call that a fallacy). And there are those amazing exceptions – the people who seem to have both artistic “talent” and an innate understanding of technology. Talent is an intrinsic skill (as in something that comes natural to you). But it is a skill. So yes, I do think those not born with it can develop artistic sensibility. Your best advice for newcomers, tip or trick to pick up regarding marketing and industry? Create. Even with talent, nothing comes without practice and execution. Create what you love, what inspires you. Be inspired by others. Inspire others. Thoughts on AI? Artists worrying about how AI is going to affect the industry and their careers is completely understandable. But it cannot be ignored. It’s here and it’s not going away. The best thing to do is figure out how it canultimately serve and empower you. Part of being a creative professional is adapting to what is thrown at you, whether it be a client’s desires or technology advancements. Top 3 wishes for C4D a. That it will continue to humbly serve the artistic community. b. That it will continue to innovate and impact the industry. c. That it will be remembered as having a positive impact on the industry and secure a place in design history. Message for Core4D Stay positive, stay passionate and keep the community spirit. Tell us something we could not possibly know about you but you find important or funny : ) In my early 20’s I was an actor. I did mostly stage musicals, but I did doone film. I was a pirate in the movie Hook. I was also in the Hook Coke commercial – like everything else it can still be found on YouTube https://www.youtube.com/watch?v=FUIAPbXevaA For fun, I still perform in a band with my buddy and my daughter https://thelaurelcanyonband.com/ Plans after a long journey with Maxon? Clear my head, look out into the horizon of the industry and get a good idea of what’s happening in the industry and where it’s going. Hopefully, I will find something where I can focus my passion and energy. Yes, I am actually looking for a job (it’s been rumored I am retiring – no way!! I have too much energy left.) – hopefully, it will besomewhere in the industry. This industry is my family. Also, some exciting news. This week I've accepted an invitation to be an Advisor for the team at Rive. It’s not a job. I took an advisory position for a product I think has a tremendous amount of potential in the interactive design industry. I encourage everyone to check it out. Really innovative and fun. If people want to contact you https://www.linkedin.com/in/paulbabb/
    1 point
  19. Ah, I get what you're saying...I was doing it in reverse, trying to merge my HUD scene into the current scene I was working on. Thanks!
    1 point
  20. Finally I found that for creating custom animation path there is need character animation "in place" without built-in walk moving. After that it works fine with your Connect solution. Thank you very much HappyPolygon. Simple Connect resolves my many days headache about this. I tried "in place" animation before but without Connect it didn't work. But it has serious limitation. It doesn't work for animations where character has different speed movement during animation. custom_character_path.avi
    1 point
  21. First of all your mesh and skin objects are lost in another universe... how did you do that ? After that I had to think like a game dev... so what do they do ? They put their animation meshes inside an invisible box and have the box just move, no bones no deformations. I did the same thing with just a Connect Is this OK ? character_path HP.c4d
    1 point
  22. https://www.newscientist.com/article/2423087-artists-who-use-ai-are-more-productive-but-less-original/#Echobox=1710921061
    1 point
  23. so simple yet so creative & powerful! I went a tiny step further and added an extrude generator on top, just to see how it acts with a mesh. It works 🙂 Don't forget to check the 'close spline' checkbox on the nodes spline first tho so the extrude has caps 😉
    1 point
  24. I was going to propose the Track Modifier Tag. https://help.maxon.net/c4d/en-us/Default.htm#html/TCAANIMATIONMODIFIER.html?TocPath=Object%20Manager%7CTags%20Menu%7CAnimation%20Tags%7CTrack%20Modifier%7C_____0 There is a Quantization effect that acts like a stop-motion effect. So you could animate the second hand as usual and have it quantized at constant intervals.
    1 point
  25. I found the solution with a little help from GPT-4 and some experimenting. Here is the solution for anyone searching for it in the future: An Xpresso setup that takes the rotation of a Null -> Dividing by 3 -> Floor-Formula -> Multiplying by 3 -> Output to the rotation of my Second_Hand
    1 point
  26. Sorry if my explanation seems confusing. PLA is Point Level Animation which is deforming a object by moving its vertices. This means you can deform a object without having a rig and is good for facial shapes for instance. As soon as deformation data driven by say the Pose Morph is baked into a object it becomes PLA keys, a key is made for every frame of the animation. Before it gets baked the pose morph is an expression within C4D. Alembic keeps the PLA in tact to exchange between other 3D apps. So while you may have PLA on your object only certain formats will export this data which is why we use Alembic or FBX. The Alembic hosts the cache file outside the 3D app making a reference link to it. FBX also makes a cache of your points and can keep your morph target and your rig. I use Alembic for baking simulations, and if I rig stuff I tend to export FBX. I dont usually do what your trying to do, I think that is to push both joint based animation and a expression data, in this case is a morph target into motion clips. I keep the two seperate. untill the end and let fbx alembic bake them out to gether. I done a quick search and found this thread. At the bottom of the thread the poster states that MAXON told him that Pose Morphs do not get backed into a Motion clip. Motion clips will only store data on a object that is already baked or keyed. In this case your need to bake down the pose morph first, then create a Motion clip. As I don't try to do what your doing I assumed Pose Morphs get baked into PLA in the process of making a motion clip, but it dont. 1: To bake the Pose Morph turn off the skin for the rig. 2: Make sure the pose morph is uncheck for post deformers. 3: Open Animation timeline, in the functions tab click on Bake. 4: You only need PLA, and uncheck make copy. This will bake just the pose morph into the object as keys, its now PLA. You can delete the Pose Morph if you like or disable it. This stage you can now also select root for the rig and make a motion clip. Your now have a motion clip for each the mesh and rig. (See file added) Dan posemorph.c4d
    1 point
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