This is my first product since learning Cinema4D:
Made with:
Cinema4D R19
Octane (Renderer)
X-Particles (Air/fuel Particles)
TurbulanceFD (Explosion particles)
Poliigon (Materials/textures)
Okino PolyTrans (CAD Conversion to .C4D).
Premiere Pro CC19 (Video Editing)
After Effects CC19 (Post production animations)
Photoshop CC19 (Graphics)
Premiumbeat (Music)
VoiceBunny (Voice Over)
To get to this point, it took me 18 months. The original CAD model was what I had to start with which was given to me by an engineer who originally designed this engine, turns out the once clean CAD model conversion process made my .C4D geometry a disaster, but luckily it isn't really noticeable in the final render. I'm evidently a really slow learner, and had a lot of difficulty getting some things figured out. The mechanical parts all move with a single keyframe, and all other parts are tied to the original keyframe with Xpresso. The Turbulance FD and X-Particles are keyframed. This .C4D file was 500mb and consisted of over 2000 incremental saves, totaling over 1TB of data. It wasn't until the project was over I was able to compress it to 25 individual animations, so in total this project was archived at around 20gb.
This video could not have been made without direct help from:
@Cerbera
@jed
@3DKiwi
Thomas Barry
@Igor
"TheKid87"
Andy Needham
Darrin Frankovitz
@bezo
Also videos made from:
Matt Milstead
Lonnie Busch
Andy Needham
Ian Robinson
Donovan Keith
Ben Watts
Mike Batchelor
Scott Pagano
GreyScaleGorolla/Brograph/Lynda
David Mikucki
I want to thank any of you who are listed and end up finding your way here. I appreciate the patience you had with me to get to this point especially. A lot of this for does not come naturally, as my background is in video editing mostly and I am more of a technical person than a creative/artistic person. My memory is often really bad, so I had to record small tutorials on the way to remind me how I did some of the things I did.
If I were to go back in time: I wish I found a mentor, someone to hold my hand through this project from end-to-end, because looking back I really could have made this in a week if I had a guiding hand through the whole process - I figure that is next to impossible though, so C4DCafe will be where I continue to seek future help! Creating realistic looking explosions was a huge headache, and while TurbulanceFD was the path I chose for this project, I really would like to find a way to do the same thing within X-Particles or something so that I don't need to buy two separate plugin's down the road when it comes time to upgrade.
I'll be back with a new video soon on, carburetors ;)
Thanks again C4DCafe, you've been invaluable.