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Showing content with the highest reputation on 12/01/2019 in all areas

  1. Hi Im not sure I totally understand your problem, maybe you can tell us what the outcome of the finished result is? When you say "target" are you meaning via Constraints, the Target tag? I guess what Im asking is why do you want "headbone to target a null in front of the turkey, at right angles to the bone." ? Dont you just want to have the heaphones stay on the head and move with the head? Dan
    1 point
  2. Hello; I recently wrote a little plugin as motivation in the Python: Spoonfed course. As this is still in need of a bit "nurturing", I publish this version for everybody for free: https://www.patreon.com/posts/python-spoonfed-31945362 What does it do? When invoked (preferrably by a keyboard shortcut), it opens a dropdown menu containing all polygon selection tags of the currently selected polygon object. Click on one to set the selection - don't bother searching the Object Manager for the proper tag again. I made this plugin because the plethora of little orange triangles in the horizontal tab mode gets really un-manageable after a dozen or so; the vertical tag mode eats up a lot of space in the vertical; and the methods to re-color or re-icon a tag are - while helpful - not sufficient and take too much work with many tags. In the future I may publish a refined version and more related scripts controlling the selections and visibility - these will, however, most likely go into the $2 tier then. https://www.patreon.com/cairyn List of older scripts and plugins available in the Python: Spoonfed project: (Note that $$ listed are not plugin prices but Patron tiers!) Joint Walking (Scripts) Put these on keyboard shortcuts to move through the joint tree. Allows to move up in the hierarchy, down (with a menu to select ambiguous children), to the next or previous joint. Free https://www.patreon.com/posts/python-spoonfed-31813681 Type Template Selection (Scripts) Select tags or objects that share the type with the currently selected tag or object. In case of the tags, you have a script that works only on the current tag's object, and one that works on all selected objects. Free https://www.patreon.com/posts/python-spoonfed-31617497 Object Selection (Scripts) Select the currently selected object's parent, direct children, siblings, cousins, or its top ancestor with these five scripts. Free https://www.patreon.com/posts/python-spoonfed-31572219 Select Point by Proximity (Script) Coincident points make it difficult to select one specific point out of the set. With this plugin, you can select the point's polygon instead and get the nearest point on the polygon selected - you just need to be close to the desired point to determine the result. $5 Tier Download: https://www.patreon.com/posts/script-select-by-31302799 Description: https://www.patreon.com/posts/script-select-by-31302699 Time Handling (Scripts) Go forward or backward in time: 2,5,10 frames; by the second; or to the start/end of the preview range. Patrons only (starts at $2) https://www.patreon.com/posts/python-spoonfed-31172559 Switch to Next / Prev Camera (Scripts) Switches the viewport from the current camera to the closest one in the Object Tree, or to the editor camera if there is no further camera present. Free https://www.patreon.com/posts/open-source-to-31104070 Collie ProjectButtonBar (Plugin) A full plugin with dockable dialog that lists all currently open projects. Optionally, you can see the pathes in full or shortened display. Allows to switch to another project quickly. $5 Tier Download: https://www.patreon.com/posts/plugin-collie-5-30897175 Description: https://www.patreon.com/posts/plugin-collie-5-30830191
    1 point
  3. But now i can't use hotkeys :( Shift + M~N does not work In the global settings, we have a choice of what to do with the points after deleting the polygons. Why not use the priority that is set there?
    1 point
  4. 16, In R21, the dissolve function works very strange. Depending on the angle in the phong tag. https://dl.dropboxusercontent.com/s/bju6pwc2exjmbql/2019-09-22_19-40-36.mp4 17, If you open the node editor, the material settings in the attribute manager override all other functions. To have access to the parameters of a cube or any other object, you have to constantly close the node editor. Not good ! https://dl.dropboxusercontent.com/s/i8zf4dyqne2qudp/2019-09-22_20-38-12.mp4
    1 point
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