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Showing content with the highest reputation on 12/31/2019 in all areas

  1. Re teeth ratio - are you familiar with the Looney Gears ? It's a toy with asymmetric sun + planet gears that have prime numbers of teeth. The game is to work out how many times you have to rotate the sun gear to get all the gears lined up. There's also Somsky gears, with an extra cog. My version -
    1 point
  2. Or could be used sphere... Hexahedron sphere (segmentation was choosen to be enough smooth and has centar horizontal edge loop, but should be any segmentation and after convertion to poly selected and connected ring of central horizontal edges) After poly conversion selected top halph polygons With snapping adjusted modeling axis (L-modificator) to center horizontal edge loop of sphere With scale tool and Shift modificator scaled all selected polygons to zero (select/click on Y axis gizmo and scale down to zero) From polyselection with Ctrl modificator remove polygon loop from border of selection Selected brush tool and in Smooth mode in top view make polyselection "more uniform" At the end (if needed) select border edge loop and apply some small bevel (or deformer if want to keep parametric) Result could be similar to this...
    1 point
  3. Yes. See Key Interpolation Tab in Project Mode of Attributes Manager, then save as startup layout / default scene. I can see why they went for eased motion by default - it does tend to make movement seem more natural, which is probably helpful for beginners, though I also accept what you say that most people who know what they are doing would rather start with Interpolation: none. CBR
    1 point
  4. forgot to try optimize 🤣 after welding the two parts together, highlight both objects in the objects tree. Right click and click on "connect objects + delete". highlight the new object. click points mode, Select all, right click in the viewport, optimize.
    1 point
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