Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 03/03/2020 in all areas

  1. Only commenting on the things I used. Scene nodes look promising (haven't tested), but more importantly again show a strong vision for the future. I also comment on the general outlook, MyMaxon and the pricing on the bottom. Feedback on new UV workflow: It is definitely a huge step forwards but it seems like in beta still. There are many bugs and broken tools right now. This includes S22 but in general there is still a clunkyness that could be easily solved, mostly by fixing the broken not working selections. The new S22 auto unwrapper is mind blowing in so
    12 points
  2. If I may, I love Cinema 4D and my intent with my Avatar is not to profess fanatical devotion to Blender. Now, Blender is a good program. It's users do have a lot to be happy about. I did try it when the interface improved with 2.8. But despite those improvements, it is still a bit clunky. Everything is there and for the most part stable, but (IMHO) the UI unnecessarily gets in the way of fully enjoying the program. In short, C4D is a lot more fun to use! So why do I have that Avatar? To serve as a reminder to MAXON's leaders should they troll the site that the hobbyist co
    12 points
  3. Why is it that Houdini, 3ds Max and Maya all have very affordable and powerful indie versions and C4d does not? When I purchased c4D studio (R17) it came with two years of MSA free. So I paid $3500 and didn’t have to pay a cent for two years. And then the MSA was $650 which as a good deal amount of money but I owned the program, it was mine. Now you can still have a perpetual license but the price isn’t even featured on the ‘Buy’ page. And for upgrades you need to contact MAXON. I feel that it’s just a matter of time before perpetual is done away with completely.
    10 points
  4. I'm in the first camp, have already switched to Blender. I used to teach Cinema 4D and now I teach Blender, mainly to beginners. MAXON is completely overlooking that group of people, they have nothing to offer them that doesn't cost a fortune. And for me, teaching Cinema 4D is no longer fun because I hate teaching to people who can't afford a decent render engine and have to resort to standard/physical. That's just painful. It's not like people don't have other subscriptions to pay every month, it all adds up, especially with all the addons that you need for C4D... All the good stuff costs ext
    10 points
  5. I had a surface level look at scene nodes but then digged into the past material nodes again and want to share some thoughts, not so much about the functionality but the implications of the prioritized things. Maybe I am confused about some things but I think this post is very valuable regardless and contains things I thought about some time and as the C4D team seems to be listening Ill put up the effort. Scene Node & Material Node first thoughts: - First things I searched were UV, blur and curvature nodes, then normal - Right now there is no UV unwr
    10 points
  6. I have no idea why I avoided this so long for a little inconvenience of setting it up and using it. The results are insane. I am not even colorgrading my renders and they look like they just went to an entire higher level. Especially the colors. I urge everyone to have a look at it and integrate it into their workflows when possible. As I said, I haven't colorgraded with it yet but it doesn't seem to be that much of a pain for way, way better results. Here's some comparison shots. Top is always sRGB, bottom is ACES. Look at these juicy colors!
    9 points
  7. Apart from what we wish for this software we must be realistic and try to see what is MAXON's real goal and what should we be expecting. To do this we also must see what is happening in the other 3d software packages. C4d along with houdini is the main package for motion graphics and an industry standard in broadcast, advertisement, design studios, motion studios etc. MAXON will try to defend this status since it's the main profit branch so it will include more stuff dedicated to motion (scene nodes inluded) and also the reason why its buying red giant etc. Also c4d is know f
    9 points
  8. Well I am old enough to not remember being born
    9 points
  9. IMHO....the Cafe is a rarity on the internet. Personally, I am NOT a big fan of social media in all its forms. The best compliment I ever received was that I have a low internet footprint. The Cafe is the only place which I visit regularly and I do so for a number of reasons: Helpful tips Polite and friendly members. Great access to some true masters of the program (and this compliment goes beyond the moderators who truly are "masters" but to the entire C4D eco system of tutorial and plugin developers as well as everyday users that populate the Cafe). Great
    9 points
  10. no bad blood at all. We sponsor Cafe
    9 points
  11. Just wanted to say that I realize that sometimes I and others in the forum come across as very critical of what MAXON does or does not do. I feel personally invested in MAXON and its software. I really care what happens with it so. I am very grateful to the developers and management in what they have been able to create over the years and I have enjoyed the software and it has helped me with my career and personal creative development. So thank you MAXON & Team for everything you guys do and please try not to take the criticism too personally, we speak up because we care.
    8 points
  12. ******* hell. We get a modifier Stack which is a node system at the same time? How awesome is that? They merge the best of Maya and Max into C4D... Plus that they added like ten of my feature requests
    7 points
  13. The only footprint I make on the web is here at the Cafe (I avoid all social media platforms). Shamefully, for quite some time I only supported them by buying their products (mostly tutorials) and it wasn't until recent events that I became a monthly contributor. Over time, I hope people realize what a gem this place is and open up their hearts and their wallets to keep it going. We have some top notch people running it -- top notch in their C4D knowledge as well as their character. My fear is that the Cafe is a place that people largely take for granted like I did for all the
    7 points
  14. As a studio the C4D License is not very expensive, Maya or Max cost 3-4x the amount The Maya indie version is pretty terrible, we have such one But for the Indie dev, Teenagers and solo people, having no Indie or free version is a big mistake tho and it very noticeably cripples the amount of new people that get into cinema and something needs to happen before the community dies out Lets be real, without people cracking it, nobody would get into C4D in the first place, something needs to happen to get new people in The 17 year olds who either crack it or
    7 points
  15. Picked up this project which been sitting on the shelf for a while. Superman! And how blind the people of metropolis are =D
    7 points
  16. Just a general heads up that today sees the welcome return of Rocket Lasso after his yearly break. That'll be 8 pm GMT (9 pm CET, 2 pm CST) if the time slot is the same this season, which I note he hasn't confirmed yet ! https://rocketlasso.com/rocket-lasso-live-season-3-coming-soon-more/ For anyone who doesn't already know Chris Schmidt is something of a C4D pioneer / uber-god, and has the sort of brain synchronicity with C4D we can all learn something from, so his streams and presentations are usually well worth watching (and supporting on patreon!).
    7 points
  17. 30 years to the day that Cinema was first released by the original team when Christian and Philip Losch entered their new mega speedy ray-tracer into Kickstart magazine's monthly programming contest, and won the competition... that was to go on to be released on Amiga as FastRay, and went on to become Cinema 4D R1 2 years later. A lot has changed since then, but not how much I like it ! Well done the original team, the current team, and all those in between who worked, and still work to make this software great. CBR
    7 points
  18. Had an interesting little job come up the other week, where a client needed a particular nut modelled, i found it quite enjoyable. Definitely not the easiest of shapes but quite pleased with how low poly i managed to get it as always all quads. Anyway thought some of you might find it interesting, V
    7 points
  19. I read through Shrikes post, all great points. But people should look at the nodes system as a tech preview. And even though the examples may only be showing cubes and spheres, what it is demonstrating is how they are solving the #1 problem that everyone on every forum or slack channel has been hammering them about for years. And that is being able to interactively move millions of objects around in the scene. I get that people want to see real world examples. But all anyone needs to do is in their minds swap out those million cubes for a million houses, or a million trees, or a million cars i
    7 points
  20. Grateful I jumped off...and stuck w/plan for blender/R20. Will have soon saved nearly $2,000. Never had to fuss with broken plugins, bugs, hassles and modest upgrades. Already had Octane and Rizom UV. Did buy the amazing Exoside Quad Remesher few months ago. $2,000 saved...Hmmm...that's about the price of 2-year Houdini Indie, an RTX 3090 and a nice dinner date. Cheesecake for dessert. Anyway...that's me. For those continuing w/c4d...wish you the best. Congrats to MAXON on the new features.
    7 points
  21. So.....tomorrow is the "MAXON 3D & Motion Design Show: The Siggraph Edition" with the Mr. McGavran kicking off the show with: "some exciting announcements and a few sneak peeks at the future of MAXON products" and not one thread about what to expect in the next release in the Cafe? Did I miss something? If I did not miss something and there really is complete silence, then could it be due to one or more of the following? We don't expect anything different than what has already been announced in S22. We finally got an update to the UV editing system in S22
    7 points
  22. Hi guys! My 2 cents on the topic: https://pbs.twimg.com/media/EMfgEuGXkAIr0tj?format=jpg&name=900x900 Besides the jokes, I think Cinema 4D is one of the greatest software that I have used and now is affordable even for my location. When I open Blender, all the navigation and stuff make me feel I got into LADA car (it is old soviet cars)it can drive you in every place but in the most uncomfortable way, when I use Maya, I feel like I am driving Alpha Romeo - beautiful but it breaks every 10 km., when I use 3Ds Max (my first 3d app) I am feeling I am in a tank - I hav
    7 points
  23. Thought it might be fun to start a new thread with all kinds of stuff I'm working on or have worked on. So for starters: cats. I didn't want any pets. My wife wanted a dog. So now, we have 4 cats, 7 chickens and the dog is on it's way. The two ducks we once had, disappeared. We still think they're on a beach somewhere on a holiday or something. But anyway, the cats are all retarded and fun and each of them have their own little character. Bailey is a real lady. Looks at everyone like she's going to kill them, but doesn't hurt a fly and is actually the sweetest of all. Storm thinks he's i
    6 points
  24. While you guys are arguing I'm having a total blast with those place tools, wohoowww
    6 points
  25. I dont understand, this has been the same things said over the past years, since the subscription model was adopted. "Hey, this is cool little quality of life improvements, I like it" . Yeah, I get it, maybe this will be useful on the long haul, but this is not a substantial improvement on the software core elements, this is again, eyecandy. "Hey, take these presets, and be happy buddy, now you can do this quickly without having to think too much" This is even more real when you look at our friendly neighbour, Blender, with constant updates, and amazingly implementing new technology,
    6 points
  26. I don't understand where MAXON is going. A lot of very basic things are not working, but instead of fixing it MAXON is presenting more advanced systems like nodes. And they don't work either. I doubt that Scene Nodes will change anything. What else to expect? Complete overhaul of rigging? Nah it won't happen. Integrated post-production with RedGiant plugins? Nope. Redshift integration? LoL. Painting, PBR, Sculpting? Nope, no and no again. "We are working on Core" so don't forget to buy another 1k license.
    6 points
  27. What is really scary is that Greyscale Gorilla is now going the 100% subscription route. All perpetual license sales are ending. As an owner of their plugins (Signal and GorillaCam) they will only support perpetual users through the next release of C4D. If I want their plugins to work in a version of C4D after that, I have to purchase their entire subscription service for $400/year. Honestly...that is outrageous. I always appreciated their tutorials and what they did for the community but now they are as evil as Adobe (IMHO). I personally hope GSG fails at this venture and r
    6 points
  28. Well....by deprived do you mean loss of Cineversity? True that hurt but let me ask you this, how many improvements have they made to Advanced Render since MAXON purchased Redshift in 2019? I think there is more user manipulation going on than just withholding Cineversity. I think the perfect world for MAXON is that every users moves over to a subscription for ALL their products. That is why they came out with MAXON One. All the incentives are moving in that direction with negative incentives (eg. removal of Cineversity, big price increases) for people who choose a different pat
    6 points
  29. Hi, I was wondering why I never see just one person making "shorts". Now I know.. In the end, the list of “necessary” fixes only got bigger. I had to ignore it in order to post this in a decant time frame.. It's t actually far from done. I used C4D. No plugins or pre-made assets where used. Yes I’m aware the bow is reversed, thought it looked cooler. The character is a girl, sidekick of Fred. While she can do magic, Fred just likes bananas. You can follow me for more on: https://www.instagram.c
    6 points
  30. Hail the Empire! fun little render of my Tie Interceptor model (open in a new window for full size )
    6 points
  31. Yea plenty of good freelancers on here, infact even though I'm maybe slightly biased;) some of most talented guys around from all areas such as @everfresh@Neil Stubbings @kingcoma @Vozzzfor toon stuff, rigging and animations, @Cerbera and @contrafibbularities for any sort of god tier level modelling requirements @EAlexanderfor some sexy rendering action, @Rectrofor realistic character work, and forum legends such as @Igor @bezo @Hrvojewith so much knowledge it I'll make your brain internally combust and tonnes of other people I'm definitely forgetting as I've been out the game a while now, reg
    6 points
  32. Hey guys here's a personal project I've been working on for a while born of my love for old Las Vegas and it's seedy origins. It's a mock title sequence for a non-existent show about Bugsy Siegel, Lucky Luciano and the founding of the Flamingo hotel and Casino. Created entirely with Cinema 4D and Octane, I hope you like it! https://www.behance.net/gallery/103449251/Flaming Here's a few frames from the sequence (I was only able to attach 4 image here, but you can check out more high res frames in the behance link) :
    6 points
  33. I'm a hobbyist and without indie prices i don't see my future in 3D with you MAXON $1000 for upgrade $250 for X-Particles maintenance + other plugins maintenance $1250! that is a 6 years of Houdini indie subscription price!!! and you get particles + dynamics + nodes + Houdini engine out of box! Houdini indie : 1 Year : $269 USD 2 years : $399 USD Maya indie : 1 year: $250 USD 3ds Max indie 1 year : $250 USD Blender: Free! Cinema4D: 1 year subscription: $719 USD 1 year perpetual upgrade: $1000 USD
    6 points
  34. I gotta say, as a subscriber of C4D, and also owner of a perpetual license of R18. Not having the upgrade informations available to all customers, and acessible online worldwide... as easy as it is to purchase a new subscription... feels like a intentional bottleneck, to filter out everyone else who isnt a subscriber. There has to be a way to integrate a new business model (subscription) without having to make perpetual users to feel like complete outcasts? Also, speaking from a subscription client perspective, I feel that we need a more transparent roadmap of the software, thin
    6 points
  35. As there is a severe lack of resources for cutting edge real-time asset creation workflows for C4d and as we use C4D for games I felt the need to give something back to the community, especially as it took me many years to learn how these things all work. (Link below) Hopefully this helps other people and I hope MAXON will push more towards realtime modeling and baking workflows as real-time seems to be the future even for movies and VFX with the lines continually blurring, Plus it turns out that C4D surprisingly has very strong advantages in many areas over the typical real-time Modeling
    6 points
  36. There's always a better something somewhere, but sometimes you just like the one you've got ! Of course I do have HB modelling bundle, and am fully aware of all the remaining weaknesses in Cinema's modelling toolset, but TBH I don't find any of them too problematic on a day-to-day level. I model an enormous variety of stuff, and the amount of times I am left genuinely stuck because Cinema can't do something remain very minimal and it is exceptionally rare that I find a problem I can't think my way around using the tools that are available to me here in C4D. I guess I have been us
    6 points
  37. I'm not commenting on the Cineversity thing (I might use inappropriate words expressing general unhappiness) but here are some date/time tokens in a Python plugin. Copy the plugin into the plugin folder. (Not the script folder.) You'll get 15 different date/time formats. R21 required. ColliePythonToken.pyp
    6 points
  38. A fair treatement of perpetual licensce holders (and former MSA customers) compared to subscription customers.
    6 points
  39. For the hobbyist who has never made a dime off of the software, annual maintenance costs do add up but the beauty of maintenance over subscription is that you are actually "owning" something at the end. With subscriptions, what I was once paying for maintenance now just gets me a right-to-use for a limited time (1 year). As you don't own it, once you stop paying it goes away. I would imagine that most digital enthusiasts like myself probably have X-Particles or some other 3rd party renderer or any other plugin that has maintenance programs (DEM earth, etc). So when
    6 points
  40. Dear Cerbera, I get your point but aren't you tired of "smaller changes and improvements"? Seems like the discussions are still very much the same year after year...We don't even have a working render engine anymore unless you are ok to wait the whole night for a still render like we used to 10 years ago. Looks like a sinking boat with passengers debating over the quality of their dinner.
    5 points
  41. Edit: A response to a typo! Interesting topic when it comes to the indie model, as it's the world that's changed about the software. Wonder if that leads to a race to the bottom/cheapest as has happened to so many things. Especially as MAXON has a totally free student version. Make me think of video game industry and how they haven't properly increased prices in decades even though the complexity/cost to make them has skyrocketed. Leading to loot boxes, micro transactions, and incomplete games that then have paid DLC.
    5 points
  42. After some more investigating and testing, I figured it out. Such a stupid little thing.. In the settings of the hair object, under 'hairs', there's a tab called 'roots'. In there, enable 'as normal'.
    5 points
  43. New personal work, titled 'OMG I FOUND ONE!' =D This little old computer got some mining tools from his grandfather, so he headed out into the deep corners of the web looking for gold. Thanks to his new RTX 3080 for some extra power, he found a bitcoin!
    5 points
  44. I think it is important to remember is that... the indie licenses in general is not aimed at big studios, who are already with c4d in their pipeline, and of course, compared to another 3D package, like Maya for example, it is much cheaper... I think the indie option for C4D is essential for the "one-person" studios out there, hobbyst, freelancers, and anyone who wants to move towards a more 3D production, and cant make a living out of the software just yet. For these people, yes, C4D is super expensive. And I think it is extremely necessary for MAXON to start looking at this like other
    5 points
  45. Hi, I am trying to use U-render with the latest updates. I try to use lots of poly and light in this scene, and the results are very satisfying. duration video 29s, 25frames. To render this scene I only need 4s for 1 frame
    5 points
  46. I know your comment about what is being explored applies to C4D's capabilities and that you probably have no insight to where the internal discussions are going on indie licenses. Honestly, I do hope that indie licenses are being as carefully considered as the ongoing development of Neutron. The comments made by Shrike and Dasfrodo that missing indie/young/hobby users at a lower price point will starve MAXON of future revenue cannot be ignored. While I state that Blender gives us options, I guess it is also true that hacked software gives them options too (which is really sad)
    5 points
  47. Not convinced at all but I saw it coming. am I the only one who finds the benefit:cost ratio going further down?
    5 points
  48. When the ball rolls, the table tilts. There's no hidden rim to keep the sphere from falling off - just math scene file https://www.dropbox.com/s/5bmrfpg19q058oq/balance.c4d?dl=1
    5 points
  49. I switched entirely to Houdini from C4D a year or so ago. The advantages of Houdini (apart from the cost) are that everything (points, polygons, etc.) can get assigned as many attributes as you wish, and these attributes can be controlled by fairly simple formulas or relationships. There is no separation between things like Xpresso and the rest of the program the way there is in C4D. These attributes can be used to control position, color, speed, etc - and that is part of why Houdini is so good for FX. There is no doubt that learning Houdini is harder than in C4D. You have to build
    5 points

ABOUT US

We are Cinema 4D Community of dedicated, friendly and passionate artists, hobbyists and developers. Feel free to join us to share your knowledge, your art and anything that might help Community to grow and become a better place for everyone. We are providing guidance, free plugins and files, feedback and various discounts for our Contributors and much more. :cowboypistol:

SUPPORT

Tickets

Purchases

×
×
  • Create New...

Copyright Core 4D © 2021 Powered by Invision Community