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Popular Content

Showing content with the highest reputation on 09/04/2020 in all areas

  1. Hey guys here's a personal project I've been working on for a while born of my love for old Las Vegas and it's seedy origins. It's a mock title sequence for a non-existent show about Bugsy Siegel, Lucky Luciano and the founding of the Flamingo hotel and Casino. Created entirely with Cinema 4D and Octane, I hope you like it! https://www.behance.net/gallery/103449251/Flaming Here's a few frames from the sequence (I was only able to attach 4 image here, but you can check out more high res frames in the behance link) :
    2 points
  2. It really depends. Currently I myself am looking to upgrade an almost 13 year old machine (i7 920), and the only reason why I did not have to do this sooner, is because I rely on a relatively new GTX1080 to render in GPU render engines like Cycles, ProRender, Octane, and LuxCore. As a C4D user your native GPU renderer is ProRender, but C4D's version is not that mature. The internal classic render engine is purely CPU-based, and aging. If you have access to Redshift, the choice would be simple: go for GPU rendering. If you decide to stick with the old classic renderer, a fast CPU is your only choice. A good GPU may however find good use in overall daily use: it can vastly reduce video conversion times (Handbrake + CUDA), and is essential for a fast viewport in C4D. NEVER GO WITH ONBOARD and 3d apps if you can help it. And Nividia's new RTX3070 GPU is only going to cost $499, which is an absolute steal (it is faster than a 2080ti!). Then again, the cost of current 2070 and 2080 cards are nose-diving, so perhaps a second-hand card may give you both a fast CPU AND a fast RTX20XX card. I can only speak for myself: I will upgrade to a VERY fast 3090, and save money by picking a slower Ryzen CPU like a 3950. (Yes, still much more expensive than what you would have in mind I guess, but I hope you understand my reasoning: I could go with a 3970 which was my original plan, but that new RTX3090 card is really a steal compared, and will have applications for me beyond GPU rendering).
    1 point
  3. Here's a "quick" update...
    1 point
  4. I agree with a lot of the notes above, but I think the biggest thing working against you here is camera lensing. I realize that clients like wide shots to see it all, but this makes for an unrealistic pov and skews the perspective lines in a way that never looks right. Also, you camera Y position is higher then human eye level, which does not help. Going even further, I think you might be perfectly centered and mathematically straight on, which is unnatural to the human experience. Try setting your camera to eye level with a 50 mm lens. You won't get the full kitchen, but you almost never can in reality - look at architectural magazines and ads. Set your P (pitch) angle to 0 and use the offset fields in the camera attributes to adjust height subtly. This will keep the verticals truly up and down. Find some interesting angles and tight details. Architecture can rarely be captured in one hero shot, though I appreciate that we get asked to do that all the time. I would also vote for more dressing and some art or shelves to break up that massive brick wall. Some post production to increase contrast and play with levels and balance can help too. Great start, keep exploring!
    1 point
  5. Further expanding on the above, you can even use low poly cages as dynamic proxies via the mesh deformer. CBR
    1 point
  6. Or nitromans magic domino plugin. does the texture placement and dynamics according to video here, and the plugin is free. Deck
    1 point
  7. The basic issue you have is that once something is dynamic you no longer have any control over it as the dynamics take over, There is a parameter in the force tab called follow position which will have influence on the dynamic clones and make them follow the position of the cloner, so if you align the cloner to the either the camera spline or another similar one, or move the cloner with keyframes then the clones will loosely follow depending on how high you tweak the settings, I've done that in your file below. Having said that I don't think you really need dynamics for what you have here ( I could be wrong ) for what you have here I think you could get away with no dynamics and use some random effectors with noise or turbulence to get things moving around, with no dynamics you would then have total control over it. You could also consider parenting an attractor to your camera to pull the dynamic clones towards it but I don't think that's the way to go either. Deck cloner_demo_ follow position.c4d
    1 point
  8. 1 point
  9. Yep everything straight out of Octane render and into After Effects, I might do a breakdown video in the future, and probably give away all the models I build for this (I just need to make sure I havent used any non-free textures in any of them before I do that!) Okay, I'll upload a couple of high res shots to the gallery!
    1 point
  10. Haha, Yeah modelling a bunch of extra 1940s vehicles was just a bridge too far for how much time I was willing to put into those few shots (and high quality vintage car models don't come cheap on Turbosquid) I figured even if I did make a bunch of different Lincolns and Cadillacs and Chevys, most 1940s cars looks so similar anyway our uncultured current-day eyes probably wouldn't even be able to tell they were different cars! Yeah American Gods was definitely my main inspiration for the look and style of this. I can only dream of achieving the amazing colour tones and edit style that Raoul manages to pull off in his work though!
    1 point
  11. I made you a little video about that, cos it's way too much to type... I went with the more traditional way of doing it, without using any of S22s auto-unwrap tools, so that methods apply in older versions too. I was testing the new version of OBS with this recording, so was half concentrating on that, so look forward to a mystery encoder overload about half way in, and then later me calling something a 'circular selection' when I obviously mean 'cylindrical selection 🙂 The other thing I forgot to change was the middle rim section UV text being inverted. Should have sorted that out by flipping the island on U or V (or both) axes in the UV commands menu... And if anyone knows why OBS might not be showing any menus that Cinema invokes, that'd be good too ! So here's that... CBR
    1 point
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