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Popular Content

Showing content with the highest reputation on 02/27/2021 in all areas

  1. Cinema 4D changes with every version. We do not only add features but adjust the framework to new technologies and changes in operating systems and hardware. This includes supporting new features or functions of modern hardware and if there is a problem with any of those errors might occur. We test as good as possible, but given the possible combinations of hardware, drivers and os out there we can only cover certain standards.
    1 point
  2. One minor thing to mention is that R20 also uses the project tool, so the explanation provided by Kent in part 1 does also apply for that version. For those wondering, R19 and earlier versions don't use the project tool, but require a complete different setup. Something which is quite a laborious thing to do ... and this for every plugin. However, I can understand that to some it might seem as quite an effort to get the environment downloaded, installed, and set up ... only to write a plugin. One tip for the brave ones wanting to develop for multiple versions of Cinema4D: create a folder for each version, named accordingly, and put the SDK, projecttool, and bat-file(s) into that folder. (example D:\dev\SDK_R20, D:\dev\SDK_R21 and D:\dev\SDK_R23). Obviously, the paths in the bat files will need to point to the appropriate locations. Also, rename the created plugins.sln to include the version number (example: R20_plugins.sln). That way, if you have 3 Visual Studio's open (for R20, R21 and R23) you at least know which version is which. Been there, done that. I only watched part 1, so maybe Kent goes over this in a next video. @kbar Good luck with the development series!
    1 point
  3. Do you get a crash report on next start? If yes make sure to send it to MAXON and add a correct e-mail address so they can contact you. If you don’t get a report the crash likely happened outside of Cinema 4D. Make sure to check out the most current studio driver from Nvidia.
    1 point
  4. Thank you both of you. You've just saved me hours of tedious work! I think for most of my needs the Unparent command is actually the most helpful. It helps me extract objects with ease and especially to know where they will be afterwards. I had read about it before but never was able to find it because it only shows up on the Object Manager menu bar. Guess I'll add a custom shortcut for this one! A very very BIG THANK YOU!
    1 point
  5. This is Brian, he is fat. He is known as 'Fat Brian' 🙂 he also carries a tiny umbrella
    1 point
  6. MOI maybe ? Though it's not quite a simple and task-specific as your example... CBR
    1 point
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