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Popular Content

Showing content with the highest reputation on 03/08/2021 in all areas

  1. Absolutely - couldn't be a better guy for the job 🙂 Well done buddy... and thank you Hrvoje too ! CBR
    2 points
  2. I chose option one. Though I have to mention that I'm just a hobbyist and not using C4D professionally. For those who do, the cost may matter a bit less. But for me just doing 3D as a hobby, I could no longer justify the C4D pricing with Blender being free and as good as it is. I still have my R21 perpetual license of course but won't get the subscription and probably will not upgrade any further. I was using the the Mograph edition before which was good deal more affordable, but now they've done away with those options and you can only have the full, expensive package. An affordable Indie version might bring me back, though I might just stick with Blender.
    2 points
  3. I am unsure about ILM (I did do a quick search on Google, but nothing related to ILM no longer making use of virtual sets came up), but it seems at least other studios and series have utilized the same virtual sets: Netflix's The Midnight Sky and Jingle Jangle. Various parties are interested in establishing a standard for virtual sets. The main issue right now is hardware: as anyone knows who tried to purchase a new graphics card, that supply chain is severely bottle-necked. As for traditional CPU rendering versus GPU rendering versus GPU realtime rendering: as far as I am seeing, the boundaries are slowly becoming fuzzier and fuzzier. I observe this in render engines like Eevee and Nvidia Omniverse, for example. It is a joy to render at a few seconds a frame, in particular for animations. Traditional slow CPU-only bound render engines are becoming less and less relevant, in my opinion (for freelancers, architectural work, etc - not so much yet in film CG). Cinema's internal physical render engine is lagging behind, and I expect the C4d devs will be replacing it in the next or thereafter release with Redshift/RT. They must to stay relevant in that area after ditching ProRender..
    2 points
  4. Hey Dan, thanks for your reply! I just tried this and it works perfectly thank you so much 🙂 Broshi
    1 point
  5. yet another great functionality, thank you dast.
    1 point
  6. Very very usefull, thank you, coming from modo i have missed a function like this, it should be native. Like align verts top bottom left and right.
    1 point
  7. Hello This is a topic that I pose to everyone involved in graphics. So I started investigating something that was driving me so crazy. Render: Virtually endless with any rendering engine. Cinema 4d for a 2k frame needed an average of 5 minutes. In a nutshell I started rendering scenes and animation of characters in Unreal Engine. Everything in this software is lightning-fast and of great quality.The 4k movie scene linked below I did with iMac (Retina 5K, 27-inch, 2019 in 3 minutes. Of course, there is still a lot to learn. https: //www.dropbox...._6HYPzL-aa? dl = 0 I have been studying Unreal intensively for several weeks now. What is striking is the extraordinary effectiveness and speed in executing everything. Simulations, particles, fabric ... It is not to be underestimated free and immense library of plants, models, textures of the highest quality. by Megascans have become free and are added to Unreal through a plugin that is also free. I recently bought Ultra Dynamic Sky in the Epic Games store see what this product does. https://www.youtube.com/watch?v=xZ5IoX5EkqA&feature=emb_imp_woyt In 4d cinema it takes centuries to do this. Best regards
    1 point
  8. The duct taped RTX is perfect 😄
    1 point
  9. I came from an Agency background and made the switch to doing freelance 3D and VFX work about 6 years ago. Concerning hours, from my experience the work/life balance is just as demanding. It would depend if you are working on Ads, TV or Feature films.... but expect long hours and tight deadlines. 3D is can be substantially more complicated than 2D work and there are more technical considerations as well as things that can go south. Also, if you aren't working on Ads or TV, projects can last months. This is amazing on a good production but pretty painful on a long one. Teams are also typically much larger. Salary right now seems way higher than working for an agency doing 2D or 3D. I would say somewhere around 20-30% higher depending on your skill level and professionalism. As a side note, I would pick your software according to the field you want to get into. Specifically for VFX, C4D isn't used much. It's not that it isn't capable in many areas, it's just not a standard and will keep you out of other company pipelines which often means you won't get the gig. If you are on a small team or playing the one man band than that doesn't matter as much..... Anyway, lots of thoughts on this topic. I don't want to write a novel but feel free to DM if you want any other info or insights and good luck!!
    1 point
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