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Popular Content

Showing content with the highest reputation on 03/20/2021 in all areas

  1. Not allowing perpetual users to access Cineversity in full - or even to subscribe to it at a reasonable price - is just about the biggest middle finger gesture 'Mr MAXON' could make. It tells me everything I need to know.
    2 points
  2. Got to this point currently. It's pretty clean but I only fly private so 😂
    1 point
  3. Oh wow! Idk whats going on here I ll take a look again! Thanks
    1 point
  4. @Rectrothank you very much for your answer, i will surely apply all the details you mentioned on my next sculpt. It would be great if you use my sculpt for making the tutorial. Thank you for your trouble.
    1 point
  5. Hi. Nice go at the female head and well done for taking on the female head as its much harder than a male head. I like what you have done with this sculpt and in order to make it even better here are some things to consider on your next sculpt. What I will do for you as you have shared the file if you like I can make a video on your model, this will help much better than what is typed as there is alot to cover. I will cover the proportions of the skull, using guidlines for placement of features, and anatomy of them features. Before I do this I will post some images of my study that should help. If you divide from the peek height of the head which should be above the ear line to the chin into 8 equal units, and take this measurement then use this from the brow bone to the back of the cranium it should measure 7/8 of the height of the head. This gives you the height in relation to the depth. To get the width you divide the height of the head into 3rds, thats 3 equal units. Take 2/3 of this and it will give you the width of the skull which is further back above the ears. Normally for one on one lessons I start with the skull and teach every bone of it then continue to speak anatomy vocabulary, but I will refrain in using anatomical names as it may throw you off. You must learn the skull otherwise if you done know what forms there are and have no names for them they you wont remember them. Dan
    1 point
  6. Excellent work. Only criticism here is that airplane windows (or surrounds) are never that clean ! 🙂 But that's not as trivial a point as it sounds if we think about it a bit more. I suspect you may not have all of the 3 thickened layers of glass going on there ? Also you could add a subtle touch of realism by overlaying a partially occluded reflection of the cabin in the window. Damn difficult to point a camera at one of those from a distance without getting some of that... the advantage in the 3D world being that you can at least fade it down here ! CBR
    1 point
  7. If you want to flatten a group of polys, you need to define the plane you are flattening them against. That is pretty arbitrary; you could use a plane perpendicular to the average of all normals, or make a plane from three points, or whatever. Then you use the plane as xz plane of a coordinate system, transform your points into that, and set the new transformed coordinates of each point to 0 (or to a fraction of its current value if you want a more gradual flattening). Finally, you transform the points back.
    1 point
  8. Why is it that Houdini, 3ds Max and Maya all have very affordable and powerful indie versions and C4d does not? When I purchased c4D studio (R17) it came with two years of MSA free. So I paid $3500 and didn’t have to pay a cent for two years. And then the MSA was $650 which as a good deal amount of money but I owned the program, it was mine. Now you can still have a perpetual license but the price isn’t even featured on the ‘Buy’ page. And for upgrades you need to contact MAXON. I feel that it’s just a matter of time before perpetual is done away with completely. Now you need to rent the program, stop paying for the price to rent and you can’t use the program anymore. Now instead of a $650 a year MSA you need to pay $719 a year to rent it. And if you want a modern render engine like every other program comes with (redshift) you need to pay $983.00 a year or pay $719 and rent either Octane, Arnold or something else for $400 - $800 more a year. The last 4 out of 5 smaller vfx and animation studios I have worked with in Los Angeles have artists using Blender for one task of another. Nobody was using C4d, some had in the past but switched. These are generally smaller indie studios and not tied to huge pipelines so they have the freedom to choose what makes sense to them financially, ethically and personally. The majority of the younger artists coming in where raised on blender and Youtube. Or learned Maya in school. Why should they use c4d except if they want to get a job that requires it? Usually at a high end motion graphics studio? While I love c4d, as a freelance artist and hobbyist who wants to continue to play and experiment with a tool for the rest of my life it is absurd to me when I think I will be paying to rent something forever. With Blender the tool is completely mine, though there are a ton of things that make no sense to me in the program such as no logical way of copying a modifier from one object to another without remembering a weird shortcut. Bizarre unintuitive spline tools and the lack of a decent picture viewer. There are tutorials on how to make anything I can dream of whether it is a weekend spent making a spaceship, castle,dinosaur, dragon or modeling characters. There are hundreds of free tutorials for that. Or a subscription to CG Cookie or something. For c4d there isn’t a single tutorial for either of the mentioned things even after decades of the program being around. Maybe a simple gummy bear or dancing hotdog. If I want to make a hundred cubes undulate, well there are a million tutorials for that. Removing Cineversity for anyone not on the subscription was another slap in the face. Do I switch to Blender and Houdini indie and donate a couple hundred bucks a year to blender cloud with millions of great tutorials, assets, movies and tools and helping the program grow? Keep my perpetual R21 and buy a decent render engine and UV tool and be left behind in a few years? Or pay $719 - $1000 a year for a c4d subscription for the rest of my life. Offering an indie license or keeping perpetual with decent yearly upgrade prices would be a decent thing for MAXON to do as well as attract new users.
    1 point
  9. The most dumbest thing you could ever do when you have a Domain Name that is a legacy amongst its users, is changening it because of (I own it now, its mine) reasons. Just think of the 100's of thousands (maybe even more) of links from places all over the web that link directly or in-directly to the Domain Name: C4Dcafe. They will turn into dead links after this disasterous move. And I can think of more reasons why this is in the text book, "internet dummies: things you don't do", but this above hits the No.#1 spot. But whatever. Done is done.
    1 point
  10. Work just fine for me in R23.110... (not any errors in python console too)
    0 points
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