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Showing content with the highest reputation on 03/31/2021 in all areas

  1. Edit: A response to a typo! Interesting topic when it comes to the indie model, as it's the world that's changed about the software. Wonder if that leads to a race to the bottom/cheapest as has happened to so many things. Especially as MAXON has a totally free student version. Make me think of video game industry and how they haven't properly increased prices in decades even though the complexity/cost to make them has skyrocketed. Leading to loot boxes, micro transactions, and incomplete games that then have paid DLC.
    4 points
  2. Thanks for the clarification! Apologies back atcha.
    3 points
  3. Dan, First off...still love your work and still mourning your absence from the plugin market. With that said, I am NOT against paying for upgrades. Here is what I am NOT willing to pay for: 1) Bug fixes...sorry, but that also includes stability improvements. 2) New licenses to match C4D upgrades (eg. same program, no major code changes, just generating a new license to work with a new version of C4D) 3) Renting the same (and not improved) program year after year. Here is what I am willing to pay for via an upgrade pricing model: New major architecture changes to continue working with significant changes to C4D's core architecture -- in essence I do believe setting up the program to work with future C4D releases is a worthy investment on my part as with it comes the potential for the next three items: New features Speed improvements Scale improvements (ability to handle much large object sets, better viewport performance, etc). And here is what I am absolutely dead-set against and where I think GSG crossed the line: Having to buy into leasing a much larger set of products in order to keep my plugin current. Why do I have to buy materials and training if I just want my plugin to work with future versions of C4D? Seriously....what were they thinking? Sorry, if I want textures I can go to Pixel Lab (who offers just as much variety in textures and models for various render engines plus ODB based products as well -- and at a much fairer price --- especially when you catch them on Black Friday). For training, I can go to Core4D, Rocket Lasso, Eye Design, Wolf 3D and a thousand other YouTube channels. Dave
    2 points
  4. Keep in mind that in the case of videogames, the market has also grown a lot, so you can more easily sell more copies of your game compared to 20-30 years ago. A game like the original Legend of Zelda sold about 6.5 million copies total. A game like The Witcher 3 sold 28 million copies. Loot boxes and micro transactions are also not an unavoidable consequence of increased development costs at all. There are many big games (like the Witcher 3) that don't have sh** like that. It had DLC but without it the game was certainly anything but "incomplete" and I'm sure they still made money.
    2 points
  5. That is true. But even without microtransactions games are raking in LOADS of profit. I am not against microtransactions per se, but you can't possibly defend the insane predatory stuff that companies like EA and Activision have been doing for years, especially in the sports games genre like FIFA and Madden. They ask for 60€ each year with some minor roster changes, literally copy pasting the majority of the games (there's screenshots of FIFA 20XX having the banners of the version from the year before on the internet) and deleting all the Ultimate Team progress for every player with each new year. It's insanely predatory and I'm glad it's finally being adressed by governments around the world.
    2 points
  6. From the album: Renders

    Subsurface Scattering & Color Post Processing Curves.
    1 point
  7. Anyone that runs a business is working 24/7 365 days of the year
    1 point
  8. I thought I edited my post. It was Nick that I think only works 4 hours a week! I'd never dream of doubting your hard work! You created all the plugins for GSG and you and Chad were busy with tutorials. Nick's work seemed limited to the rare mail-it-in tutorial and "business development." I'll bet that you are too much the gentleman to confirm my suspicion. And I'd also bet that you and Chad have laughed about how little Nick does.
    1 point
  9. Hi everybody! Bob Joynt on the Greyscalegorrila slack let me share his solution for the ones who has crashes and freezes with Nvidia cards. So far so good for me, but I need to test it more. This is his solution... 1. Go to the Nvidia Control Panel and click on "manage 3D settings" then> click on Program settings 2. Go to ADD 3. Look for Cinema 4D. then click on Cinema 4D and it will add to the Nvidia program listings 4. If you look just below you will "select the preferred Graphics processor. drop down will give High performance Nvidia processor (this is not the case for all users, just go to step 5) 5. Look for power management mode in that drop down. Select Prefer maximum performance. Hit Apply 6. Look for Cuda GPU and select your GPU. Hit Apply 7. Look for next threaded optimization and select ON. Hit Apply 8. Go back to the Nvidia Control panel 9. Go to Set PhysX Configuration. Go to the drop down you add the monitor you use (In my situation the monitor was already selected) 10. Follow this procedure... https://docs.substance3d.com/spdoc/gpu-drivers-crash-with-long-computations-128745489.html 10. Restart machine. Bob stated that maybe you also have to do this for other software like After Effects. Bob also explains... There is the ongoing projection to correctness of Nvidia settings. Everyone gets mucking about in the Control Panel and once achieved to some type of settings and seems to work it gets put in stone shall we say and that's not correct. As I mentioned earlier that the Nvidia Control Panel has many settings and that due to Nvidia having aged cards and now state of the art it becomes an uphill battle to answer what is correct. That said working with the layout that we have implemented is pretty solid. Willem UPDATE: After a week of testing with no crashes I can confirm that this solved my problem. Besides that, this morning I installed (finally) a new Nvidia 3090. After installing a new clean studio driver and working with C4D r23 the application crashed and froze within 10 minutes of use. Because of the clean driver install I lost all the settings. I follow the procedure and everything is working after 8 hours of use.
    1 point
  10. Found the solution on youtube! I had to use the rigid deformer
    1 point
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