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Popular Content

Showing content with the highest reputation on 04/12/2021 in all areas

  1. Apart from what we wish for this software we must be realistic and try to see what is MAXON's real goal and what should we be expecting. To do this we also must see what is happening in the other 3d software packages. C4d along with houdini is the main package for motion graphics and an industry standard in broadcast, advertisement, design studios, motion studios etc. MAXON will try to defend this status since it's the main profit branch so it will include more stuff dedicated to motion (scene nodes inluded) and also the reason why its buying red giant etc. Also c4d is know for it's easy approach so the stuff we'll see it's probably gonna be not very technnical. in my opinion MAXON will try to consolidate its presence in this side of the industry in order to keep blender away and to distinguish itself from houdini, since its an easier and more compreensive software. the other commercial software packages are kinda doing the same. in their own game. Autodesk 3ds max is boosting its modelling tools and also developing better material editor in an effort to maintain its status as modelling and render king. However, it relies in two major 3d party softs. Vray and recently tyflow. Without those two max is just and old software with good modellling tools but nothing special. Also autodesk is not introducing nothing new besides these features. max doesn't have a decent take system, nor a decent xref system, nor volume modelling etc. The list goes on. And you have to rely on lots of third party software. Maya is the same, they boost rigging/animation tools since its main business but besides that i dont see much. They dont upgrade their motion graphic tools , or everything else. and its crashes a lot (kinda buggy) Houdini is the main competitor for c4d in my opinion. apart from modelling, sculpting and character animation and rigging it is a stronger software but its hard to learn, and is a lot slower to produce results comparing to c4d in small advertisement projects. However i think they favour the development of vfx tools apart from anything else, since its main profit . Basicaly every company do the same as MAXON. They develop their software according to their commercial needs in order to defend their status in each industries, and if that status is gonne that software is as good as dead. We all want better tools that can do everything and in the end to pay the lowest price as possible. I think its very difficult to do that. Sometimes it's just better to learn a second soft and use it to complement (if needed). For motion graphics / advertisement etc, c4d will be a safe bet and with good tools. For everything else i think it will depend. My guess is that character animation will receive some better tools also. (and i hope) cheers
    7 points
  2. Update. We did a print test of a 100 dpi image and the same one upressed to 300 dpi. On close inspection, client could see stepping in the 100 dpi image when viewed close up with a magnifier, but couldn't tell the difference between the two after a few inches away. I explained to client that there are also other types of resolution that also must be considered beyond just pure dpi, and that it would be a colossal waste of time to actually render at full 300 dpi and we settled on rendering at 100 dpi and upressing as suggested here. Thanks to all who contributed.
    3 points
  3. Honestly, I dont doubt that. After seeing MAXON's CEO twitting about NFT's (sigh...)! Soon there will be NFT's chats about on MAXON's presentations, on "how cool NFT's are bro!" I agree 100% with everything you just said. And I really do hope I am wrong, but after seeing these weird eyecandy and useless features like...Magic Bullet Looks for the viewport, I am not sure we should have our hopes high. I think I wouldnt be so negative if it wasnt a subscription model, and at such a high cost! When you look around and see companies like Pixologic, who have yet to charge for an upgrade cost for Zbrush once you pay their perpetual license, and the existence of Blender.... even Maya Indie is a lot cheaper! I know the whole comparison is a subject that has been beaten to death... but I do think this update will set the tone on what future MAXON sees for C4D, and what path it will take. And what kind of users it expects to have... I hope finally we get a better integration with Redshift, a render engine they bought! And useful, really useful features, like a true viewport engine, And not things like: "hey, make your viewport a bit more yellow with chromatic aberration, you will like it!"
    3 points
  4. A better spoiler. The business wizards at MAXON are going to announce tomorrow their sure fire and proven methodology for making money with C4D. Here is a sneak peak: Genius plan! Dave
    2 points
  5. Character animation guys are no C4D professionals? R23 has cut my workflow time into half with the new features. Both on UVs and Mocap. While not perfect the new animation tools are great. Simple as that. Is C4D lacking? Yes, and I am complaining a lot about missing features like Liquids, Fluids. Cloth, GPU rendering etc...And yes they will have to implement RS soon natively because rendering tech in C4D is 10 years old. But for me R23 was a major leap forwards if you like it or not. And no Houdini is not the main competitor of C4D. It is 3ds Max and Blender. I have a network here of 8-10 C4D artists. None of them is a mograph animator. All doing 3D CAD/Technologie Visualisation, Archviz and AR/VR. It is a misconception that C4D is only a mograph tool. It is the creatives way from multiple design paths into 3D. But yes, MAXON has to step up feature wise.
    2 points
  6. It's something I guess ¯\_(ツ)_/¯ 39kj2PmOtw.mp4
    1 point
  7. Hahahahaha, definitely a thumbs up for that one!!
    1 point
  8. It took at least 15 mins to get back to work. i hope there are no more "interruptions" from now on. I don't like this system either.
    1 point
  9. This stuff is exactly why people hate this always online licensing bullshit. If the devs servers sh** the bed you're pretty much screwed. That said, I have no issues starting my C4D. I'm on R21 though.
    1 point
  10. 1 point
  11. Takes save me literally hours of time every single day. If you don't need them then fair enough, but if you haven't looked into them then I strongly suggest you do. Sculpting is also a great set of tools. No, it isn't zbrush but its still a very useful and solid set of modelling tools. Reflectance channel, yeah fair enough, not the best interface and the render engine can't really cope with them.
    1 point
  12. Added more detail, textures and finished the model. Starting rigging now 🤢
    1 point
  13. And he also integrates some kind of Blockchain technology.
    1 point
  14. Beeple uses his $69 Million dollar windfall from selling his crypto-art and purchases MAXON. As the new owner, he launches a new license program that if you create one piece of art every day between each release, then the cost of the next release is free. There is much rejoicing in the C4D community.
    1 point
  15. I ll be very honest only reason i upgraded from R20 to R23 is cause I have files from other people while freelancing. As a studio, we were not intending to. R21/s22 and R23 have next to 0 new features. Unless c4d turned into blender... and suddenly "bevels" is considered a new feature, or "unwrap" and "mixamo rigs".Also the idea of "looks" in the viewport, is... I will mention here the silent abandonment of ProRender. Clearly there isnt a solid plan last few years. Feels like c4d is not addressing to professionals anymore but tries to reach a much broader audience (business wise makes total sense). Same time, the price tag is definitely for people that earn and not for hobbyists or people that are just starting out. Therefore I expect MUCH MORE than a bevel improvement, sorry MAXON. Concluding, I dont understand the S22, R23 indexing in versions, while it should be R22. We are not going faster by adding numbers. It felt like a marketing trick. Same with scene nodes: since they are far from ready and they gonna change and they gonna be back end as well, keep em hidden and announce em due time. It reminds me of Octane where it comes with bells and whistles and years later the features are not even there. As c4d turned my cg carrier around in an extreme good way, I must admit now that it has brought me into a halt. Unfortunately, I am not that technical to jump into houdini, and same time c4d limits its own capabilities in the last 2 versions. IMO, c4d is not a modelling software, nor a char animation one. Its main thing is mograph and why people choose it over other ones. And its main competitor is houdini and not maya or max. I am not the person that speaks in public about software issues or requests, i just take things as they are and try to do my best with what I have. And I am extremely grateful for my switch from max to c4d 3-4 years ago. But, truth be told, I am pessimistic as well about the future of c4d 🙂 Cheers!
    1 point
  16. That is not entirely true. The original idea for ACES came from a digital Hollywood production frustration: You had for example 3 different camera manufacturer systems on set and like 4 different VFX facilities and two editing facilities in your 100 million dollar movie production. So in the first step you received the plates from the 3 cameras which all looked different because every one has a custom color system. So first you needed a color grader to unifiy them. Now you give them out to VFX for effects. Every VFX studio had a custom color workflow in the 90s so when you got the film with vfx back it looked different again. So the next round of 3 days of color grading started to unify the look. Now give it to editing. The same started. Now the director wants 80 takes to be changed. And it starts all over again. It was eating a lot of time and money and frustration. So they said: we need a technical system that covers all existing color systems and merges them into one: ACES So ACES is not really only CG orientated. It wants to merge all the multiple color systems and avoid all the annoying conversions between them to create the best possible standard for the digital image space. It took them 10 years and is still not finished. See here. ACES is so "big" and advanced it covers all the others "inside" its range to not destroy the image: It is way more powerful than those spaces we use everyday like sRGB and Rec709 in digital image creation. Problem is: our TVs and Screen are still in SRG/Rec709/Rec2020 so when working in ACES we need to "shrink" our footage back into the space of the output device.
    1 point
  17. Wow, people are really pessimistic here. As a person who uses C4D a lot for character animation, I must say that I was really amazed by the improvements of R23, I had no hope whatsoever that any improvement would come to that in the software, but it actually happened. I feel that the combined features of S22 and R23 felt generally much more worthy as an update than say R21. So I am currently very excited to see what's coming next. Personally I would agree that a real animation layer system without any motion tags would be absolutely great to have, with procedural animation layers like noise etc, so that is number one on my wishlist. Number two would be a search function in the material manager
    1 point
  18. Some improvements: - adjusted his shirt with a little collar and some buttons - did some texture work on the shirt, vest and helmet - made a new embroidered logo - made the brown hair a bit darker
    1 point
  19. Made some sketches for a client and gave them three options. Unfortunately, they didn't choose this guy. I really liked it, so thought 'why not just make it for my portfolio?' At the moment, it's still in a T-pose, but as I'm pretty crappy with textures, I was wondering if you guys had some tips, especially for the clothes (shirt and safety vest) The helmet maybe could use some scratches and dirt, but I always seem to get stuck when it comes to shirts, jackets and pants. Does it need stitching, folds or creases? Dirt? Do you always have to unwrap this stuff to get the textures right?
    1 point
  20. Ah yes the good old DPI bullshit. So glad I'm out of this print business when it comes to 3D. Everybody just spouts 300DPI!!!11 and many don't even realize that 300DPI in itself is a completely useless number without having REAL LIFE measurements along with it. In your situation I would probably tell the client that it's an unecessary ridicilously high resolution, no matter what the printing studio says, and offer them to render it anyways with a high price tag attached to it. As an alternative, as others have said, render in a sensible solution (150DPI max but probably 100 is enough) and then upscale. The printing studio won't notice since I highly doubt they will look at the image and start counting repeating pixels or look for upscaling artifacts at 800% zoom. If they still insist then they are frankly bad at their jobs.
    1 point
  21. Changing parameters in field will not show up changes in polygon selection in viewport immediately. (not refresh viewport in polygon mode). If you want "visual" feedback directly in viewport, you need doubleclick on polyselection tag or using command "Restore Selection" from polyselection tag options after each change for refreshing selection... That´s the reason why is applied some different color on polyselection. With applied different color you could see immediately selection changes based on field parameters... Did you applied some material restricted to polyselection tag?
    1 point
  22. I used to take things even further and use a foreground object that was 100% black apart from the area I wished to render, effectively a foreground alpha which you can create precisely from the first render, obviously gives you the ability to have any shape you like not just the IRR rectangle. Ive even done a render for just certain edges, easily drawn in pshop or maybe even a sketch and toon edge render, once you have it you can load into foreground object and up the quality for just edges or whatever. Combined with the IRR you can get down to very praise parts. Deck
    1 point
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