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Showing content with the highest reputation on 04/30/2021 in all areas

  1. Not to hijack this conversation, but... The new User Mode feature is soooo great. This feature really changed my workflow. When working with a lot of animated assets you can really define what you want to animate. Sorry for the useless post, I'm a very enthusiastic about this. I will let myself out. 😁
    3 points
  2. I think there's a couple of tex missing lamp.zip
    2 points
  3. For games you have little choice to reframe for higher sub d meshes, but recently with games I have seen much higher poly counts. Film they use higher res meshes because they are not real time but do use poxy meshes during animation stages. A good example of this is in the film Avatar , see the making of videos and your see they use quite med range meshes but in either case one thing stands to reason, at articulation point they must deform well. As I mainly produce animation within C4D and render it out also in C4D I stick to Med res to hold the meshes own volume, but use displacement during render time. Close up shots id use higher res displacement, higher sub d, and further away shots I can get away with normal maps, but in all cases the silhouette/volume must be within the cage mesh. This all changes when you have weaker resources and multiple characters. you have to basically adapt and think on your toes. As I go solo and don't have access to huge render farms, I don't have tons of characters, and my animations are short I stick to that workflow. Dan
    1 point
  4. I could really do with that feature in R23 right about now!
    1 point
  5. Don't be ridiculous. The memory foot print of Max ( and to a lesser extent Maya ) is huge. And the way that the Ram and VRam is accessed means it's super inefficient. A single App is way more productive. So I am pretty sure you cannot copy and paste between instances of Max at all. You have to save a what you want and merge it in. Maya you can copy and paste between instances. But there is a clipboard size limit and it crashes more often than it works on larger scenes. I've copied 10gb scenes with C4D with no issues at all. "If Max Crashes" - I like your optimism. I get that YOU may have a use case for long single threaded tasks.... but that say more about the prehistoric nature of Max's core ( coming from someone that used to love it )
    1 point
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