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Showing content with the highest reputation on 06/05/2021 in all areas

  1. Hello! I have created a stream of particles along a spline and I've created user data in order to easily customise the particles along the spline. The last thing I need to do is have the 'stream spline' user data, drive the object selection within the cloner, but when I link these up in Xpresso(as shown in the project file) it goes a bit funny 😕 I was wondering if someone might be able to tell me what I am missing? Thank you so much for reading! Best wishes, One Brave Egg x Stream_Test_File_V01.c4d
    1 point
  2. While doing research, I'm finding it best to stick with what I'm doing now, which is learning Substance Designer & Unreal Engine, those I understand and isn't entirely new to me since the environmental knowledge translates well with programs such as AE, C4D, which I've used. zBrush is a completely environment, which I'm starting to get. So, I think once a week, I'll do a Digital Art Course completely for beginners, so I won't feel so overwhelmed, and that when I'm ready to take the concepts I've learned from drawing, then maybe I can apply it to zBrush someday soon. Thank you for your response.
    1 point
  3. Just playing around a little... it's not perfect but whatever, don't feel like rerendering this at all 😛 Hint: It loops! Mindfuckery_FINAL.mp4
    1 point
  4. Lols - no, that's not how it goes, but I can see why you might think it is, because good Zbrush artists make it look like it is easy. Also let's not forget that most videos shows things at up to 10x actual speed, so this too makes it look like magic happening quite quickly, when in reality it has taken many many hours. But if you spend an hour in Zbrush trying to recreate that sort of thing, you will quickly realise that you are missing some essential ingredients and you may end up with an disappointingly woeful virtual pile of clay !! 🙂 Sculpting might be a completely different way to create models, but it is neither easier to master, and arguably much harder to get convincing results initially than more technically-based methods which are a lot more distant from traditional drawing skills. Now, all your problems are no longer technical in nature, but require new knowledge of anatomy and form sculpture techniques, and everything that comes with that. If you can't paint and can't draw, that is going to hold you up in the sculpting department I would say, certainly much more than it would with any other modelling technique, although like anything, not to a degree you can't overcome with perseverance. But it will take massive amounts of practice, so I would say you could never consider it to be an easy alternative to poly modelling unless you already have that anatomical form knowledge that might come from being good at drawing or painting. CBR
    1 point
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  6. Hello Might, Thank you very much for taking the time to get back to me! Though I can't recall getting the object ports confused, it's a fair assumption to make. I repeated the steps that you have performed and it does now work better. I completely understand why you felt no inclination to test this setup further, but when testing it further, I have found that the 'link' user data is still a bit temperamental. The only way I've been able to make it work consistently is by making sure that the stream is always attached to a spline of some kind, but if I delete all the splines, create a new spline, and try to link the object to this new spline, it seems like there's a 50/50 chance of it working - I can't make head nor tail of it! Fortunately however, the setup that I now have is something that I think I will be able to work with and will be suitable for my needs, though I may need to do a little more testing. I really appreciate your advice on this as it has helped me to achieve a usable rig - so thank you Might! 🙂 When in doubt, rip it all apart and try it again I guess! 😄 Thanks again for your help! One Brave Egg
    1 point
  7. My assumption is, you may have confused the correct "Object" input port of the cloner in the past (kudos to MAXON for naming the parameter identical to an Object nodes object port), which may have corrupted something. Because whatever you put into the Stream_Spline parameter, it does not appear in the cloner's Object parameter (despite the parameter being shown as driven). Another indicator is second Cloner_Length node with those undefined ports, probably indicating the node no longer refers to the object it was intended for. I removed both Cloner_Length nodes and then re-added one, exposed the _correct_ Object input port and connected it to the Stream_Spline parameter output. Now, the object set in User Data is also correctly reflected in the cloner's Object parameter in Attribute Manager. But I wasn't able to test any further, as I have no idea, nor motivation to think about it, to which parameters of the cloner the other two parameters were connected to (those undefined ports). But I'd say, if you recreate that node as well, it should work as intended again.
    1 point
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