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    3D-Pangel

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Popular Content

Showing content with the highest reputation on 07/23/2021 in all areas

  1. Well, for reasons I explained earlier in this thread, companies love the subscription model more than they love their customers. So what market forces does this create if EVERY perpetual license we have goes to subscription? We all know that hobbyists hate this model but for professional production houses it is a windfall. They can add/scale back seats at will depending on the needs of their business. They just love the flexibility. They have no sentimentality to past projects nor will they care if a lapsed subscription means that they cannot access them. They will only need to visit that project again if they have a client paying them to do so. On the other hand, hobbyists do care about being able to access past projects. So the only people who really want perpetual license options are the hobbyists. So how big is that market? Does our buying power...in essence our voice to those that only care about profit....have any impact on what a company offers? Given the continuing move to subscription I have to conclude that is does not. Face it --- the hobbyist is no longer a market that anyone cares about..... ...except for Blender. Blender's origins was with the hobbyist. Those CG lovers who desperately wanted to get into 3D back when Lightwave was $5000 per license (how times have changed...glad to know that C4D has lowered its prices since then....err...maybe not). Blender was really quirky then and while a lot less quirky now, still holds onto its unique UI which does get better and more mainstream with each release. Plus...and this is very important...Blender is innovating faster than its rivals. That is something that should not be taken for granted. Even more important than their innovation is that Blender is becoming more production worthy. Why else would Octane, RenderMan and Redshift be porting their render engines to Blender? Not to appease the hobbyists but rather because Blender is proving itself where time and dollars count: mainstream production. Blender is starting to become part of the production pipeline. A big part of production houses decision to hold onto a piece of software is how well it fits into their pipeline. I do believe that at some point as companies get comfortable with the guaranteed revenue streams that subscriptions provide, the incentive to innovate will decrease because the need to compete on cutting edge features goes away. Carry that thought a bit further and the leap to some pin-headed exec cutting expenses by cutting their software development team is not that far off. This leaves users with paying annually just to use the same old software with the same old issues longer than they have patience to endure. The frustration of using a piece of software that is not keeping up with your needs is an issue for the professional as well as the hobbyist. Meanwhile, Blender just keeps getting more established, more capable, more dependable and still free. What keeps pay-to-use software developers up at night is watching Blender become part of a proven production pipeline. Blender would have been foolish not to have that goal always in mind....and they are not foolish. You can see that initiative with the creation of their mini movies they started a few years ago - exercises that show quality long format animations are possible with Blender. Those mini movies were messages that Blender is to be taken seriously. So what would happen if more production houses move to Blender from other "Pay to use" apps? Where would that leave the "pay-to-use" apps who stopped caring about the hobby market when they moved to subscriptions? Would the hobby market now be important to them? By then, it could be too late. Dave
    5 points
  2. You´ll find premium training in your account since it´s product you´ve bought before introducing Fused. Info from FAQ ------ What happens when my INSYDIUM Fused Maintenance Agreement expires? If your INSYDIUM Fused Maintenance Agreement expires and you do not renew, you will retain access to the latest X-Particles Build released by this date and lose access to all other items in the INSYDIUM Fused Collection. Any extras purchased prior to the introduction of INSYDIUM Fused will also remain available. ------ ...and there are also few another questions about licencing, maintenance etc... https://insydium.ltd/support-home/faqs/?q=fused
    2 points
  3. At this rate, we'll have only one or two megacorps left in September... o_O
    2 points
  4. Seems like maxon has no plans to include Redshift in C4D natively. They gave up on physical render too so I wonder how long they can keep charging the same insane prices without a decent built in render engine.
    2 points
  5. That is a mixture of 2 things - firstly the increased reflection of the underlying materials so they appear wet, and the drops themselves, which you can most easily achieve with Octane scatter or the Cinema Cloner, and actual physical rain drop model(s), rather than trying to do it with texturing alone, where you would struggle to get convincing results using only bump or Normal. CBR
    1 point
  6. As we are far from stagnating in software, which big innovations every few years have proven again and again, the only reason IS money, I have absolutely zero doubt about it. "Oh man, our software barely had any updates worth mentioning in three years.. you sure wish you had a perpetual right now, right? Well, too bad... so sad we don't offer that anymore..."
    1 point
  7. A character i've been working on
    1 point
  8. Oh, it's also 'nice' for Terraform users. I foolishly bought the plugin when it was new, so I have a "perpetual" license. However, it's not valid as an Insydium license it seems - the plugin does not appear in my dropdown for Insydium products. That raises several questions... what happens if I switch computers, or if I update to R25 (provided Maxon will still offer Perpetuals)? I cannot get a new entitlement for my separate Terraform plugin. If it stops working due to licensing issues... well duh, that "perpetual" can be considered dead. Will an Insydium Fuse installation work together with that separate Terraform plugin, or will the IDs clash? Should I have no maintenance any more, but continue to use XParticles, can I install my "perpetual" Terraform at least on the old computer, or will XParticles not allow it? ...and that is just licensing/serial/entitlement issues with ONE company now. I don't dare to think what will happen to all the other inscrutable licenses that I have which may suddenly give up the ghost. This licensing shit has become completely unplannable without an Excel sheet and a ton of patience.
    1 point
  9. Note that the shortest time period you can get a subscription for is now three months.
    1 point
  10. Finally found the post here on the forum. Was incredibly hard to find. It doesn't seem to be under any navigateable section anymore for some reason.
    1 point
  11. Many add-ons merely improve quality of life in Blender rather than anything else. Everything Materializer does can already be done without the addon, but it adds a LOT of convenience and workflow speedup. As for the other tools: arguably the UV tools + UDIM, sculpting tools, viewport, built-in renderers (Cycles and Eevee), compositing are already much of an improvement compared to Cinema4D. (Obviously C4D still steals the show with MoGraph - but what else is there left?) And many free add-ons, including the standard collection that is part of Blender, only improve quality of life further. Then there are additional free render options such as LuxRender, AMD ProRender, Renderman, Appleseed, Yafaray, ... And a free version of Octane for single GPU users. One thing Maxon may have to deal with is the performance boost that Blender v3 is going to provide: in my tests v3 alpha's raw mesh editing is currently far ahead of Cinema4d. I have tested single-mesh models that choke Cinema4D 24 while Blender 3 alpha happily chugs along. I've noticed that B v3 alpha is more or less on par with Houdini. Only Max is a fair bit faster than the rest. B handles scenes with many objects already much better than Cinema4D, and version 3 is only going to further the distance now that the B devs are actively working on improving mesh and sub-d performance. And this is also already true for sculpting mode which performs much much better in B. In effect, Maxon has some work ahead of them to keep Cinema4D's performance on par with the other DCCs. What worries me is that Maxon already has rewritten the core to boost performance, so I am unsure how much more it could be improved. Or if they have the intention to - they may feel that the current performance is fine (which is not the case in my opinion). The base C4D package relies too much on external paid-for tools. The cost of upkeep is too high for what it provides the user with in its current state in my opinion. But perhaps R25 will be a super update 🙂
    1 point
  12. Create a sphere with a reasonable amount of subdivisions. Draw a poly selection on the surface, detach, extrude, add an SDS modifier. Repeat until you have enough shapes. Delete the sphere. Use a soft selection to tweak the shapes further and interweave them.
    1 point
  13. That's the Perpetual price, the maintenance for that is 223.20€ per year, or if you must have a subscription, it's 431.52€. Of course, you can easily make good the difference with other tools. Marvelous Designer e.g. because C4D's cloth engine is lacking (now only as subscription...); ZBrush and/or 3DCoat (the latter has a new version btw); maybe Ornatrix because C4D's hair/fur system is getting long in the tooth. What one considers "feature complete" is fairly variable. What you need in Blender plugins is very debatable. There are tons of free plugins, and Blender's core features are growing by the version. At the moment, I don't even have a good overview over the "must haves" for Blender. ...Truth be told, now that Redshift goes subscription, and Insydium goes Fused, and MD has gone subscription some time ago, I am a bit anxious what surprises R25 will come up with.
    1 point
  14. Maybe you need lots of PlugIns to get Blender "feature-complete". But if you want a competitive C4D, you need at least a 3rd-party-Renderer and X-Particles: C4D + Redshift: ~ 867 €/year (ex VAT) Insydium Fused: ~ 843 €/year (ex VAT) And C4D will still have a lack of features in Modeling, Sculpting and UV (especially UV mapping!). Besides that, the C4D path seems to be subscription all the way: You could buy lot's of plugins for 1.710 €. Every year. You could even buy lot's of plugins, Houdini (Indie) and Modo for 1.710 €. Every year. You could even buy all that stuff, and still rent C4D on a monthly basis, if an old client asks for an update of an old job. In light of this, I totally agree with you. Cinema 4D should really fill it's gaps. Because nowadays it's very costly.
    1 point
  15. I think there is a slight misconception about Blender. Yes, the software is really becoming great. But as awesome the materializer example is it shows you can easily spend hundreds and hundreds of bucks on modeling, uv, rigging, rendering tools you have by default in other apps. In my opinion Maxon needs to speed up and continue to buy 3rd party tools. The gaps in the software are not acceptable anymore. And I already have Blender and Maya INdie installed. The whole simulation and rendering department is underdevloped. RS needs to be part of default C4D. We bascially have a render engine from 2011 as default.
    1 point
  16. Using Modulo and Pointa node you can do that: Spline nth Points Move.c4d
    1 point
  17. Quite simple....this decision is NOT made with the customer in mind. Rather, the only ones who benefit from this are the business owners as it creates a guaranteed stream of revenue going into their bank accounts. Subscriptions captures the user base more so than ever before. With perpetual licenses, if you were not happy with the upgrades, etc. you just stop paying for the upgrades and continue to use the software. The developer looses future revenue should the user make the decision to hold fast with what they have. Under a subscription plan, that same decision also takes away the ability to use the software. Regardless of what comes next you must keep paying to just use the software -- even if nothing you care about get's fixed or improved. This is the model every company wants to be in -- especially as a product matures and the technology to stand out amongst your competitors becomes more complex and expensive to develop. Re-occurring revenue streams raises the value of every company and that is why they do it. Remember, new features is NOT a mandate of the subscription license. That is an agreement we imprint on the developers based on history -- but there is nothing legally binding should a new release NOT occur while under subscription. I bring up this (hopefully ludicrous) scenario to make the following point: Where is the incentive to compete on new features released each year when the user base is locked into paying regardless of what the next release provides? We have seen this happen with Max, with Adobe Premiere and to some extent Adobe After Effects as well (based on some of the complaints I have heard) and so there is a precedent. Will this happen with C4D? Not sure....but history is on our side when it comes to justifying our concerns. Dave
    1 point
  18. time and time again. its okay to introduce subscription option BUT WHY DISCRIMINATE THE PERPETUAL? There's little to no overhead in keeping both. What gives?
    1 point
  19. Great sources everyone is posting here. Some of these sites I had long forgotten. Good to know they are still around.
    1 point
  20. 3d ocean 3dexport creativemarket pond5 adobe assets (previously substance source) 3dsky.org or 3ddd.ru these are some alternative i know and selling models with side of popular sites.
    1 point
  21. BlendSwap has over 23.000 free models. Many are CC0 licensed. Lots of architecture related ones as well. https://www.blendswap.com/categories You do require a copy of Blender to convert the objects for use in other apps.
    1 point
  22. +1 for Kitbash 3D. Especially if you get on their mailing list and get notified of a new release as all new Releases are 50% off for the first week. So you can get hiqh quality model collections of 60 or more models for as little as $45 for prop-collections and $99 for full kits. Plus the textures alone make for a great collection as they are usually 4K and include color, height map, normal map, roughness map and metallic. If you miss the first week then you have to wait for their usual sales on Black Friday, summer sales, etc. Another really cheap source but which requires a bit of work is DAZ 3D. I mention them because they do have a script called "DAZ to C4D" which works "somewhat" okay as instances don't always translate that well and everything will require re-rigging and/or re-lighting. But the models (and some of them are very beautiful) can be purchased for as little as $10. My favorite DAZ artist is Stefan Morrill or "Stonemason" (who is having up to a 60% off sale right now - check here) Also, there is Archmodels and their collections of which some come in C4D format. They are having a 50% off sale until tomorrow (see here) Their models are pricey but the quality is outstanding. I am into models of cities, building, street environments and their Archmodel Collection 215 of NY brownstone buildings is absolutely amazing in that the interior of each building is modeled as well. Find it here Finally, there is NoneCG. Now, they are pricey but what they give is incredibly detailed models of entire city blocks right down to the trash in the streets. They just finished their summer sale (40% off). As I love city modeling, I was able to get their NYC City block collection for 50% off of 8 complete NY City blocks (found here). Now, there were some issues with the C4D conversion they did (corrupted geometry - flipped textures, etc) which I did fix and send back to them. As such, we struck a deal for their massive Times Square collection of 22 NYC blocks (found here) which is NOT currently available in C4D format but I am converting it for them now. The model is over 1.7Gb in size with another 2Gb of textures. This is a huge endeavor but a passion project for me (I am having the time of my life). I think I have over-pivoted into obsession as I am even adding Xpresso controls for all the traffic lights and cross walk signals and for the street lights, billboard lights and window luminance maps so you switch from day to night. Like Archmodels, some of their buildings have the interior modeled as well, but everything came in wrong so I am straightening all that out and adding interior lighting controls as well. I wanted to add cloth sims to the flags but the NoneCG guys said that was going too far. At some point, when done, I am going to purchase RealTraffic for C4D (from C4DPlugins) and put in cars and traffic patterns (thus the reason why why the traffic lights were rigged) with the hope that maybe that creates a partnership between NoneCG and C4DPlugins (makers of RealTraffic). What is the point of having a detailed model of NYC without traffic? C4DPlugin could sell pre-made traffic set-ups for the NoneCG models....maybe? Dave
    1 point
  23. While not strictly for models, these might also be useful: https://flippednormals.com/ https://www.artstation.com/marketplace/game-dev https://discover.gumroad.com/?query=C4d https://quixel.com/megascans/
    1 point
  24. I'll throw in a few that I've used and might not be well known. Many times, these artists that sell on TurboSquid will also sell their models directly on their own site and usually $25 cheaper. Also will give you discounts when buying multiple models at once. I've also hired a person to create a custom model for me, such as a car which is too complex for my skill level. https://www.thepixellab.net/products https://evermotion.org/shop/cat/440/summer_sale/0/ https://doschdesign.com/productlist.php?line=4&subrubrik=94 https://3dmdb.com/en/3d-models/suburb/ Mostly vehicles https://squir.com/ https://hum3d.com/3d-models/furniture/
    1 point
  25. 1 point
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