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Popular Content

Showing content with the highest reputation on 01/08/2022 in all areas

  1. At the end of every year, my company makes us shut down and take PTO. During this time, I start a new WIP because it is the only real time when I have any time to focus at all. Here is render of the completed first phase: If you can figure out what it is from, then I have been successful. Hopefully, I will finish this one. Dave
    1 point
  2. You can create a selection using field or any other geometry
    1 point
  3. I always thought the form to be a bunch of softbody petals made from splines but everyone tries to recreate it using a displacer...
    1 point
  4. Getting there....but all I see are changes I need to make rather than things I still need to do. The discipline to just keep going forward rather than stop and fix what has already been done is definitely something I struggle with. The Millenium Falcon model is one that I converted from an original LW model available for free at SciFi3D. I rigged it (landing gear) and added lighting and reuploaded back to SciFi3D. Back to modeling. Dave
    1 point
  5. Oh dear. Probably bad news there, in that Maxon are very unlikely to go back and fix that now. I presume it is OK in future versions ? CBR
    1 point
  6. Thank you so much! I made it.
    1 point
  7. Sure. Just add some edge loops here using symmetrical cut and Loop cut... And then drop pairs of edges until you recreate the top curve, like so... You can probably eyeball this to get the curvature roughly accurate with the top corners, but of course had I known we needed that earlier on I would have bevelled all 4 of those corners at once so I got exactly the same curvature on each... CBR
    1 point
  8. Please share a scene file and update your profile please 🙂 Did you set the type in geometry property set mode to normal?
    1 point
  9. That should be fairly simple I would have thought.. Here's stages 1 to 4... 1. Plane object, make editable. 2. Cut the following edges into it (line cut, or inset and slide technique) 3. Delete the centre polys 4. Add thickness with Extrude (caps on) Then we need the next lot, thusly... 5. Select the 8 polys at the base of the frame and ctrl scale them out as shown... 6. Poly Pen, and target weld the top most edges back to the main frame. Then select these edges for bevelling (chamfer mode) 7. Now select these edges, from which we will generate control loops, and store selection. Also I solved the triangles back to quads by manually cutting down from each one, and running a loop to its equivalent on the other side, solving all these to quads. And then just bevel deformer (solid mode), using that selection tag above, solid mode and SDS ,and yours should look like this... We could have used up to 2 way symmetry here of course if we wanted to save some modelling time but I didn't bother... That the sort of thing we need ? Just one way of several ways to model that... CBR
    1 point
  10. Life has taught me that what was once old can become new again. Therefore, as we move to the ultimate in cross-platform standardization in 3D rendering, remember that solution has already been with us for quite some time: Pretty good hard surface NPR image if you ask me. Dave
    1 point
  11. The hype from these companies is always completely divorced from reality.
    1 point
  12. Why are you comparing ZBrush against one C4D tool? If we compare both applications, then the advantage of ZBrush is only that it processes the information about the grid with the central processor and in some simplified form, cutting off the third coordinate from the vertices. And also the presence of specialized brushes. But this is a specialized software for sculpting, when the cinema is specialized in motion graphics. Decimation Master is almost the same as Polygon Reduction DynaMesh is an absolute analogue of Volume Builder + Volume Mesher ZRemesher - Remesh works reasonably well on simple organic and hard surfaces. It needs pre-assignment of polygroups or splines to indicate how to close the loops, otherwise you will end up with a completely wrong edge flow. Remesh in C4D gives you a choice of how to build a quad or triangular topology, you can also specify the direction for the flow of edges with splines. C4D also has a method for projecting sculpting from higher levels to lower levels. Brushes, masks and types of symmetry. The listed elements are also in Blender. A new Substance Modeler application is coming soon, which allows you to sculpt in VR. Pixologic is no longer an innovative company, and the market is very competitive Maxon just saved ZBrush from Autodesk or Foundry. Considering that official users have not paid for the application for 10 or more years, they should be proud of themselves that they pushed Pixologic to this step.
    1 point
  13. I just realized today that even Forger is now under subscription for about 2€/month. What type of company charges 2€ a month for an app like this?!
    1 point
  14. Neither Blender of C4D can work effortless with millions of polygons like Zbrush does due to Zbrush pixols. They just cant. In Blender you can sorta avoid some of the crawling by dividing your mesh into manageable parts, that's how you see artists doing some complicated sculptures using Blender. Without offending Blender users- I myself use Blender often -there are sooo many tools in Zbrush, is not even a competition, and It doesnt have to be, one is a generalist 3DCC (C4D / Blender) and the other is a specialized app. And this is without taking into account the plethora of tools Zbrush like ArrayMesh, NanoMesh, Zremesher, LiveBooleans, Cloth, Bevel, History stack, ZModeler, Insert Mesh tools, Spotlight, Decimation, Transpose, etc.
    1 point
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