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Popular Content

Showing content with the highest reputation on 03/10/2022 in all areas

  1. OMG! Its my Amiga 500 back from the past!
    3 points
  2. While I have NOT abandoned C4D I now use Blender for all my product renders (about 30% of my work). I feel I was forced to leave since there is no longer a PBR render engine included in Cinema and Cycles X is amazing to work with. Lighting concepts are the same across any 3D DCC so it was an easy transition. I look at Blender as just another tool to help get the job done and it really is quite a wonderful addition to my toolset.
    2 points
  3. Ha! Well, first of all, Otoy probably has the worst customer information of any company I've ever decided to do long term business with. "When and how" they inform their users of software features and updates is downright archaic (borderline insulting). It just goes to show how good the renderer is for people to tolerate such horrible public relations. But at the end of the day... I put most confusion surrounding Octane specs and releases on Otoy, not Apple. Second, just because it's not listed doesn't mean it isn't good. It simply means they don't have a good test for it. Literally... OctaneBench does not run on an M1. The last OctaneBench is from 2020 and the last news I saw on the Otoy forums was that the CUDA and Metal versions have been using different core code that won't be rectified until the 2022 release. For the short amount of time Otoy has been developing for Metal they have done an incredible job and *they* seem pretty excited about it. There is no way Otoy would have dumped this much time/effort into it if they didn't think it had a viable future. If you haven't had the opportunity to actually render on a good M1 I think you'd be pleasantly surprised. I've only recently been using it for work this last year, but it's been holding its own quite well against my prior CUDA hardware... especially considering so little has even been optimized for M1 yet.
    2 points
  4. I have been slowly learning Blender over the years and one of their latest biggest features is geometry nodes in fact they have a "nodes everywhere" mentality. There are many advantages in Blender these days and I am not happy with the some of the directions C4D has gone in over the last few years but it is still a solid program with one of the best user interfaces for artists out there. Not to mention the incredible community and support we all get here. I am working on a project in C4D now and my next will be in Blender but I foresee using my V19 C4D as long as I can.
    2 points
  5. Three weeks ago I bought myself a Raspberry PI 400. It's great fun, and reminds me of the old days of 8bit and 16bit computing: an all-in-one keyboard computer, a custom branded mouse and even a paper manual - connect to a screen, and the included micro SD comes pre-installed with Raspberry PI OS - boots when the power is connected. A real throwback to the 80s and 90s. And it runs Blender (2.79) πŸ˜‰ It cost the same as Apple's mouse for the Studio... Why do I mention this? Well, if Apple would release a similar M1/M2 "Mac Mini in a keyboard" THAT would be the Mac that I'd get in a sec. Interestingly enough, I've been told that Apple registered patents in that direction. Who knows? I'd love a Mac like this πŸ™‚
    2 points
  6. Blender 3.1 is greatly improved for Apple silicon relative to previous Mac performance, but it still can't compete with Nvidia hardware/software. You are familiar with the often benchmarked Blender BMW scene (set at default 1225 samples) M1 Max running Blender 3.1a? 43.59 seconds * My render time w/a 5-year old PC + a single Nvidia 3080? 10.03 seconds And if I want to add or upgrade GPUs? No problem. Open the case, add or swap the card. For Macs? Gotta buy new computer. *Not with final build of 3.1, but still.
    2 points
  7. The Maxon Training Channel is running red hot at the moment, they have too many new weekly tutorials to keep up with, and each usually runs a couple of hours. S26 next month is apparently (according to our poster in the know) a big one. Well overdue, yes, but apparently some good stuff is imminent. You should enjoy Blender. It's a nice community, apart from the (I'll imagine) minority of users who seem to spend more time patrolling and trolling other forums about other software than they do enjoying their own. April will be a big month for C4D, they have S26, RocketLasso back in full swing, the 3D and Motion Show doing a ton of new shows, probable new training here for S26 stuff and likely a ton of Youtube content from folks checking out and discussing whatever is about to drop next month. Plenty to keep us busy for a while. I have my new iMac and I'm subbing (C4D, not Maxon One) next week.
    2 points
  8. You can abandon it if you like, and enjoy your time in Blender, but no need to shit-post Maxon with a load of unevidenced assertion on the way out. A lot of what you say is self-evidently untrue. You are IN one part of the Cinema community right now by being on this forum, and there is Cineversity in addition to Maxon's training channels, not to mention hundreds of thousands of tutorials on Youtube, with new ones being added every day. There are current podcasts, videocasts, and Siggraph presentations from present day and going back years. Geometry nodes are far from useless, and their potential is becoming more obvious with every release. There are literally THOUSANDS of plugins and scripts for Cinema. CBR
    2 points
  9. Looks very impressive. I just wish I had chosen a career with less demands on hardware. Writing, perhaps?
    2 points
  10. Folks, please, this is not a geo political forum, there are plenty platforms for that. Topics like this will only lead to very bad escalation between members as shown repeatedly in the past. Let's keep the politics out and appreciate that we can escape to this safe haven which is free of war, politics, ideology, propaganda - topic locked, hope you all agree it is in the best interest of all members.
    2 points
  11. Not asking a question, so much as posting this to find via Google when I inevitably run into this issue again: I'm using Cinema 4D R25 with a 15-in 2017 MacBook Pro and am using a Logitech M535 Bluetooth mouse and whenever I use the scroll wheel to dolly to cursor in the viewport, the camera instead moves Up/Down on the Y-Axis. The issue, I think is that C4D doesn't know whether I want to use the Trackpad or the Zoom of the mouse and it defaults to the more typical mouse behavior of Scroll up/down. However, there's a preference you can change to get the expected behavior. 1. Open Cinema 4D 2. Edit > Preferences 3. Switch to the Input Devices Tab 4. Change Touch Support from Automatic Detection to Scroll Wheel
    1 point
  12. Let's be honest - Cinema 4d is an abandonware. Last meaningful update was many ears ago. Official Maxon training channel is all about rendering spheres via Redshift. Geometry Nodes will be useless as Material Nodes are. There is no community, no plugins, all tutorials on youtube are outdated for years. Maxon is just another Adobe. Another lazy corporation doing nothing but soaking money from customers. Like every other corporation Maxon will support NFT, BLM, LGBT, UKR - whatever is trending on social media. Do u really think i will pay you for this? How delusion you are if you think i will? Goodby Maxon, hello Blender. I should have switched a long time ago.
    1 point
  13. It is not that I eagerly want to change to Blender, but customers that once where c4d are starting to demand it and I have the Impression that there is a general trend towards Blender. The second reason is, that with all this third party renderers as subscription, and the fast but beta update policy I get the impression, that blender is a place of consistency and safety (hard to beliefe I say this). Over all I prefer the c4d workflow still much over the Blender one, even thoug they came closer from both sides. Blender got better, and Cinema unfortunately at best stalled with some good developements and some quite bad imho.
    1 point
  14. Hi! Still looking for a solution to texture VolumeMesher? If you own XP, use the XPVertexMap(s). It creates VertexTag(s) on the VolumeMesher allowing you to assign fields etc to influence the created VertexTag. The VertexTag(s) can then be used to mask materials. best Holger
    1 point
  15. It's been a while since I logged here. Thanks for pushing this further @Igor ! I 'd love a basic SOP course with your modelling knowledge! I wanted to share some basic intro series for c4d artists that I have in my youtube channel. I hope you find it helpful! Cheers
    1 point
  16. I am rooting hard for you Nio! You are hounded by ruthless Putin militarism on one side and severe difficulties of a more complex nature on the other side. I am 100% with you.
    1 point
  17. I know your pain. It is really that softwares companies are so into politics even with destructive movements that are closer to some...things in the past. I also think if you build something and at one point the political correctness crowd doesn't like you - it is good not to be unplugged, so Blender is good option. I am thinking about this... Blender for me is complete piece of wood compared to C4d, but when I see what the users are doing...maybe it worth digging into it. Now Upwork cut out Russia, which is just so strange.... I know that people in the forum hates politics, but politics love us and no matter what we want we are part of it...
    1 point
  18. 1 point
  19. Wow Thanks! Finally I can make animation clips without Blender!!! I never used Take system but it really works in Three.js ! Also Facebook converter works well too Thanks! Thanks really solved my problem!
    1 point
  20. I watched the demo of Substance, it’s really amazing compared to what C4D offers even if I start, Substance is very powerful!! Thanks for the advice!! I saw that there was a "Tip Me" but there is a too expensive tax compared to what I can give the service, I wait to give a larger amount rather than several small (because of the tax), I think it is England? In any case, thank you for the precious help!!
    1 point
  21. Hm, doesn't the link already answer the question? "Capturing textures, materials and fabric from the physical products allowed us to push photo-realism to the next level. 3D scans of each shoe were captured, which our talented team of artists refined and built upon to create fully formed CGI products."
    1 point
  22. I also just bought a Mac Studio. I had a MacBook Pro on order but figured the Mac Studio would probably end up lasting me longer and I am mostly at my desk anyway. I purchased the M1 Ultra base model - so a 20 Core CPU / 48 Core GPU. The 64 Core GPU was like an extra AUD$1600 I think and this config was already pushing my budget. I'm hoping it at least performs as well as the 2070 max-q in my Razer Blade but it will at least blitz my main computer which is a 2017 iMac (which has imploded before its time). Very interested to see how those 20 cores go in After Effects.
    1 point
  23. As for Octane rendering? They don't even bother to post Apple Silicon scores on the leaderboard https://render.otoy.com/octanebench/results.php?v=2020.1.5&sort_by=avg&scale_by=linear&filter=&singleGPU=1&showRTXOff=0 This Apple Silicon is an engineering marvel. Love, love, love the energy efficiency. The raw compute performance is explosive. But whether it's a lack of dedicated hardware for rendering, or a deficiency in Apple's Metal software...these things just don't render 3d scenes fast right now.
    1 point
  24. I hope you will test it with Blender 3.1 - it has much improved rendering performance for Metal M1, so I am very curious how it runs and compares to your CUDA machines for rendering the same scenes.
    1 point
  25. Please hear me out on this: I ordered the Mac Studio yesterday. Snagged the base model + bumps to 1TB drive & 32-core GPU. I use both Mac and PC, and my database/interactive work is mostly done on Mac. My 2016 MacBook Pro was always disappointing and chronically overheating/ down-throttling. So I decided after 6 years to get a new Mac. That said, I do not anticipate I will use it much for 3d. The mac studio has lots of raw power and wonderful efficiency, but it doesn't have anything like Nvidia's CUDA or RT cores, so unless things change with their Metal software, it's simply not competitive at rendering. I will validate this statement if anyone has questions. And while Adobe has ported After Effects to Native M1 Apple Silicone, I use a ton of the third party scripts and plugins. I have I have no idea when using AE natively on M1 will be possible. So that work too, will stay on Windows. My thoughts, if that helps anyone.
    1 point
  26. Would be cool if those leaving c4d for Blender would share some concrete examples of what they find better about blender, instead of just making empty assertions all the time.
    1 point
  27. RE: Hardware -- I love how everyone in the Apple event video asked, "What are you going to do creatively with ALL THIS EXTRA POWER?" Oh, I don't know... finally catch up with the industry for 2 weeks before every client starts demanding all deliverables in 12k. The game has been the same for as long as I can remember. Artists get a fraction of a second to squeak ahead before the load just gets heavier. Still, I've had nothing but awesome experiences with each of the m1 chips and how linear the results are, so I'm pretty stoked about this machine.
    1 point
  28. My thoughts exactly! I'm pretty tempted by the new Mac studio, it's small enough to be portable, which means I could ditch the laptop. (Work-from-home means less in-house client jobs. Curently I need Home mac + PC workstation + laptop, which is too much). The V8 beta of Corona has silicone support so no problems there.
    1 point
  29. These are my thoughts about the Maxon mixing politics with business and following the masses. The war in Ukraine is totally wrong but expected, so many experts were saying it, also the tension that was building there is not over night but for long years. So this is a war machine - once it runs it needs a lot diplomacy to be stopped. I am not from Russia, I don't like Putin, my country have had a lot of problems because of the Russian politics and I honestly hate the Russian politics as one of our politics in the past (in the year 1887) said once: I love Russian art and culture but I hate Russian politics. So I really hate Russian politics and the messianic syndrome that Putin has. But the problem is more complex and the easy bad guy like in the US movies is almost always not the case in real life. My concerns in the Maxon decision to bad C4D in Russia makes me think about the future of software and is it worth it to buy a software that at one point for example, if my country's government can decide some things - good or bad, I can be banned for this and my business stopped? Or even individuals - if you support these ideas and culture - you can be banned. And we see this cancel culture spreading very wildly. I will explain why their decision for Russia is either stupid or misinformed. I would love to see Maxon fight for non violence and ban China because of genocide of the Uyghurs? Or the bombing between Israel and Palestine and vice versa? Or any war conflicts now and there are a lot of them, but because they are not in Europe they are not worthy and the victims there maybe are not valid? Going in such direction is very bad for the future of software, because you don't know when you can be pointed as the new public enemy. For example is it worth to buy licenses for my studio if it can be shut down for something beyond our scope? I think the Cinema 4D CEO's must use their brain more often...punishing artists is not good.
    1 point
  30. It's not politics, its war. Russia is a nuclear state deliberately bombing civilian cities in europe. Economic and service sanctions are the only way of trying to keep control of that state without falling back on wide-spread european or world-wide war, and the potential nuclear catastrophe that that would bring. Every company and individual should help keep this situation under control if possible using the avenues open to them. 'Punishing artists' is totally irellevant in the scale of such things. (I wont be replying again in this thread.)
    1 point
  31. Just replying to tag myself in for replies. I looked into this a while back, and to be honest the quality/compatibility of c4d's gltf export left a bit to be desired. The only way I found to get decent results was to go through a platform like sketchfab and do the export via fbx with animation in the take system. The problems, animation in c4d's take system is miserable. You need to remake materials in the web editor once exported, so if you need to reexport to update things, you need to redo a lot of your material and lighting work. In short, we've put our web 3D plans on hold until c4d improves, or three.js improves, or someone learns enough blender which apparently has better exporters.
    1 point
  32. I think you should look here. https://help.maxon.net/c4d/r25/en-us/Content/html/FGLTFEXPORTER-GLTFEXPORTER_GROUP_ANIMATIONS.html?TocPath=Configuration%7CPreferences%7CImport%2FExport%7CglTF%20Export%20Settings%7C_____3 and here
    1 point
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