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Popular Content

Showing content with the highest reputation on 04/19/2022 in all areas

  1. Maxon, the leading developer of creative tools for visual effects, is thrilled to congratulate Kris Theorin and Euan Morrison on winning Clinton Jones aka PWNISHER’s latest 3D community creative challenge: Infinite Journeys. With more than 2,000 entries, the YouTube contest challenged 3D artists to build their own custom scenes based on only the phrase ‘infinite journeys’ and the stipulation that the animation must contain a moving vehicle. PWNISHER's YouTube Channel : https://www.youtube.com/channel/UCWIfzAYHyNSyHmT2AO-54yg Check the article from Maxon: https://www.maxon.net/en/article/pwnisher-reveals-infinite-journeys-winners?utm_campaign=pwnisherinfinitejourneys&utm_source=twitter&utm_medium=social&utm_content=1650310796&fbclid=IwAR2nFivVu6QT1yi1OrXoz0a5PbK1GnblwFTYHtnBvn-g69tfe-ZQF9I_fXc
    5 points
  2. Every year around release time we have a wishlist thread. This year I'd like to encourage your nominations for the 🍓 C4D Golden Raspberry Awards 🍓 in two categories: 1. The feature nobody expected, and nobody wants: 2. The feature they've sneakily removed without telling anyone: Kudos points for the most accurate and for the most creative suggestions : ) - and let's keep it light : )
    2 points
  3. 1. The feature nobody expected: "Zshift" 2. The feature they've sneakily removed without telling anyone: "C4D"
    2 points
  4. 1. The feature nobody expected, and nobody wants: A daily alert notifying user has permanently disabled the Quick Start Dialog at startup with instructions for how to turn it back on. 2. The feature they've sneakily removed without telling anyone: The ability to disable Anonymized Application Activity.
    2 points
  5. 1. The feature nobody expected, and nobody wants: The entire Zbrush Ui 2. The feature they've sneakily removed without telling anyone: The rest of the icons
    2 points
  6. Quick try with decals. I finally found a good use for my collection of vintage circus posters. This feature will make my life so much easier. The implementation really is spot on. Maybe a switch for locking the aspect ratio of bitmaps would be nice (for dialling in an exact size), but overall it’s fantastic.
    2 points
  7. I really hope the unreadable icons are being fixed, it really pains to work in the new style but not on all These white line icons are really hard on the eyes and honestly I resorted back to S23 even though I have a 25 subscription And Im a 20/20 eyesight guy on a 27" 1440p The old icons were always really outstanding compared to other apps, they are timeless modern and very readable. Also please, boolean needs an update. And voxel performance. Volume builder is so good, but I just need more performance or ways to optimize.
    2 points
  8. From the album: FINALS 2022/2023

    © Privatepolygon

    1 point
  9. 1. The feature nobody expected, and nobody wants: a daily two factor autentification system to start c4d. 2. The feature they've sneakily removed without telling anyone: perpetual licenses.
    1 point
  10. Well, all of the excellent feedback here got me interested, as did the Corona Render official youtube channel. I don't see much on motion blur in animation anywhere - is it that buggy?
    1 point
  11. Feature nobody expected / wants: Thought Control input (free headband / electrodes included). Feature sneakily removed without telling anyone: All legacy input methods (mouse / KB etc). CBR
    1 point
  12. 1. The feature nobody expected, and nobody wants: 'Cerbera mode' - mouse hand electric shocks for tris, complex poles or the unspeakable N... 2. The feature they've sneakily removed without telling anyone: Cube.
    1 point
  13. 1. The feature nobody expected, and nobody wants: Emoticon generator. Move a series of sliders to control joy, anger, nervousness and sanity to create a vector spline emoticon. 2. The feature they've sneakily removed without telling anyone: All right click menus, this was done to prevent touch screen users of c4d from having a different experience from mouse and tablet users. 3. New feature, but can't be used in production A new render engine has been written from the ground up, but it only works on Ti graphing calculators up to 3Mhz. 4. New way to screw over perpetual licence owners ZBrush has been integrated into C4D, but all brushes require a Maxon one subscription. Perpetual licence users are limited to a 1 pixel wide brush.
    1 point
  14. Didn't you know? R32 is the first version Maxon added time travel.
    1 point
  15. Welcome to the Core 4D NEW forums, and thank you for taking the time to view this post, which covers how and where you should post in order to get the fastest and best results. It also advises newcomers where to look first so that we get a minimum of repeat questions that have already been answered or are addressed elsewhere. 1. Introducing yourself... If you are new to the core, do pop to the Introductions Category and do a post to say hello. Title it something like 'Hello from XXXXX' and tell us a bit about you, your artistic history and your 3D plans ! 2. Choosing the correct Category... We have simplified the categories since April 2022. Now there are parent categories for each software, and we use tags (1 of which is required) to address the various sub-categories. Post your Questions in the right Main Category for the software you are using and choose the most suitable tag for the question. Our Technical Category is the place for all Xpresso, Python, Nodes and other code-related stuff. General Discussion Category is NOT for questions, but more general discussion about 3D and VFX. 3. Providing enough information... In general, the more information you provide with a question, the more chance we have of being able to help. Please make sure your profile is complete, so that we know which version of the software you are working with and therefore what tools are available to you. If it isn't in your profile MAKE SURE YOU MENTION IT IN THE FIRST POST OF THE THREAD. Uploading the scene file is the best way to provide ALL the information we need. Best to simplify the scene, to minimize file size then either upload directly, or if textures are relevant to your question you can zip the tex folder as well, and upload that. If you don't or can't upload the scene file,, then please post screenshots that illustrate the problem. If it is a modelling question, make sure you include pics that show the topology (wires). If it is something specific you are trying to make please upload photo reference so we can see what you are aiming for. If you reference a tutorial, please link that tutorial. Occasionally a problem is difficult to explain in words - feel free to make and upload a short video if that would help us understand the issue. If images, files or videos are too big for direct upload, please do so to dropbox or drive etc etc and link to the post instead. 4. Galleries and Sketchbooks and other User generated content... We have a good User Section for anything you want to show us, including: Sketchbooks Gallery Pages Work in Progress (where you would like comments / feedback) 5. Market / Jobs Anything you are buying or selling goes here, as does any post advertising a paid job. If you are advertising work available please include reference and as much detail as you can, which will help people decide if they have the right skills to apply. Please do not advertise your own services here. -------------------------------------------------------------------------------------------------------------------------------------------------------- General Posting Etiquette. Site Search (top right) is your friend. Please post in English only. If necessary use Google Translate. Please do not use silly formatting. Remember to actually link links ! Make sure your Profile is showing the correct version of the software you are using. Often advice is version-dependent. If it is wrong, go to your profile, find the Edit Profile Button (top right) and change it therein. Please make sure you have checked the manual before you post a basic question. You can right-click most items or properties in Cinema, and choose show help to get right to it. Try and make your questions as detailed and specific as you can. The more precise your question, the more precise the answers you will get. Don't make your question too wide-ranging, general or vague. Do not post the same question more than once, or in multiple categories - duplicates get deleted straight away. Tell us how much experience you have. If you have tried stuff already, tell us what. Always upload a scene file if that would help us understand the problem better. If that scene is too big to upload directly, upload it to Dropbox etc instead, and link it. If your scene files are huge, copy just the problem elements into a new file, or otherwise simplify it, and upload that instead. This can also be helpful for avoiding client NDA issues. Try to avoid posting linked images - use the core's own image upload system instead. Please only upload *.jpg, *.png or *.zip, plus the native formats of any software involved (.c4d, .blend etc). If your question / scene upload involves texture maps, please include them in the upload (do Save Project with Assets, and zip the folder that creates). If your question is very complicated to explain, why not make us an explanatory video using screen capture software, but please note this cannot be uploaded directly to the Core. Instead you can use Youtube or similar, and link it to your post. Use the Likes System to thank or react to the people who are helping you... Title your posts relevantly and accurately - a post titled just 'Help me' helps nobody help you, and reduces the amount of people who will click on it. Conversely, a well-titled post will quickly gain the attention of the people with the right skills to be able to answer it. Try and spell key words correctly, which helps with later searches. Try not to use phrases like 'Help me now,' or 'Urgent' etc. People will help in their own time. If you find the answer before we do, post it and share your solution... If you do get your question answered, don't forget to Mark it Solved at the top of the thread. Be nice to each other, and enjoy the learnings we can all have together ! Happy Posting ! Team Core4D
    1 point
  16. I agree, the nodes appeared to do a lot of tasks similar to MoGraph. Most users use geoNodes for what C4D users have been doing since (I don't remember exactly when Maxon made us happy with Mograph) version 11 or 13... Let's be honest - GeoNodes are complicated. That's why every Blender user doesn't use them. On the contrary, Mograph is simple and that's why every C4D user uses it. GeoNodes in Blender are now actively developing, very actively. I know that some tutorial creators are waiting for the end of the explosion of new nodes every day to start releasing tutorials and books on geoNodes. Probably then, there will be a boom in the appearance of addons created with the help of geonodes. The Mograph Cloner analog has already appeared, and is on sale at BlenderMarket. In a few years these addons, various collections of ready-made scenarios will become so numerous that the functionality will run away from the capabilities of Mograph far ahead. But, it will all be scattered, will require constant monitoring, updates. It won't all be stable, not all the time. For daily tasks, but not for large and long-term projects. The release of LTS versions of Blender partially solves such an issue. But Mograf will still be a better solution for projects stretched over years. I have many such projects, almost every project, for me this is relevant. And that's why I still don't use Geonodes. If Maxon listened to users the way the Blender developers do, ugh... How far ahead C4D would be now... But. Slow viewport, slow modeling, unreasonably overpriced... etc... I'm getting lyrical, sorry 🙂 Anyway, we wait another year or two for Geonodes to lock in development and start unlocking their potential for real. Translated with www.DeepL.com/Translator (free version)
    1 point
  17. Interesting stuff gets posted on Reddit: https://www.reddit.com/search/?q=blender geometry nodes Red hot chilly pepper generator? Some of the building stuff goes a bit further than kit bashing: https://80.lv/articles/a-procedural-building-system-made-with-blender-s-geometry-nodes/
    1 point
  18. So imagine your scene is a city street at night. You have lights pointing at the façades of the buildings, streetlamps lining the street, and a police car with its headlights on, slowly driving by the street, checking out the pedestrians. If it's a small scene for a cinematic, I would set the Mobility parameter of all the lights to "Movable" and forget about it. Now you can move the lights anywhere you want while you're building the scene, there is no pre-baking of the light so UE won't ask you to "build" your scene all the time, and everything will work in real time in the viewport. But if you are designing a game, or this is a huge city and you want to be efficient, here is how you could go about optimizing the performance of your lights. - I would set the Mobility of the lights pointing to the facades of the buildings to "Static" because I know those lights are not going to move, and no moving objects are going to pass under those lights. - I would set the Mobility of the streetlamps to "Stationary" because I know those lights are not moving, but I want the pedestrians who walk under those lights to cast shadows onto the ground. - Finally, I would se the Mobility of the car's headlights to "Movable" since the car is moving and I want any moving object that passes in front of the headlights to cast shadows.
    1 point
  19. Depending on your budget, I would go with an RTX 2080Ti, RTX 3080, RTX 3080Ti or RTX 3090. I have two RTX 3080s in my computer with 10GB of VRAM each for rendering with Octane, but Unreal Engine only uses one GPU for raytracing and for the real-time viewport, so no need to get two. Whatever NVIDIA card you get, make sure it is an RTX, since Lumen is not a replacement for raytracing. Lumen works without an RTX card, but If you have one, Lumen and raytracing can work together for better render quality. Also, the new RTX 3080 now comes with 12GB of VRAM, which is great.
    1 point
  20. Amazing! Well done. It looks like I will need a new computer soon. What half-decent GPU would you recommend for UE5 as a minimum?
    1 point
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