Jump to content

Leaderboard

  1. Fritz

    Fritz

    Maxon


    • Points

      4

    • Posts

      192


  2. Mash

    Mash

    Contributors Tier 3


    • Points

      2

    • Posts

      609


  3. Jeff H1

    Jeff H1

    Registered Member


    • Points

      2

    • Posts

      413


  4. BoganTW

    BoganTW

    Registered Member


    • Points

      1

    • Posts

      534


Popular Content

Showing content with the highest reputation on 10/25/2022 in all areas

  1. Version 1.44

    342 downloads

    Dials is a Cinema 4D plugin, which allows you to set up a list of most used tools and commands. These are presented as a circular palette to select from. Directly available from the 3D viewport. Settings for a tool can also be stored as different favourites Documentation available in the documentation folder of the plugin. Different toolsets can be set up and recalled via scripts (one included as example in documentation folder). original discussion thread: https://www.core4d.com/ipb/forums/topic/103440-dials-was-wheel-of-tools Plugin supports Cinema4D R16 up to R25, both Windows and macOS.
    Free
    1 point
  2. LOL-That's exactly what I did. Thank you again.
    1 point
  3. Those presets would require the mesh to be of a specific scale, topology and polygon density. It is the combination of settings and actual geometry that defines the look and behavior of cloth.
    1 point
  4. Man sweet, I can see this guy showing up in an animated star wars show.
    1 point
  5. You can duplicate the field layer setup, but then you have to duplicate the field objects in the OM and drag the respective copies on the field layer copies.
    1 point
  6. The Stiffness of the past is just inverted bendiness. So bendiness in the tag is what you are looking for. That is what primarily governs the visual bendiness of the simulation. Simulating stiff materials with a soft object simulation however needs a lot of iterations and even more when you have higher resolution meshes. If you don't have enough substeps or iterations in relation to the mesh density, it will appear also very bendy and not stiff, because the solver cannot achieve what you have set up for low bendiness for one simulation step and loses against gravity, collisions and other forces on making the cloth stiff. So having high res meshes also requires high substeps and or high iterations in the solver settings, otherwise the low bendiness you've set up cannot be achieved. Invertedly you can say, a lower res mesh is easier and faster to make stiff. If it's supposed to be stiff you luckily often don't need the mesh resolution to show details like wrinkles, so creating a low-res sim is fine. You can always simulate a proxy and transfer the simulation to a higher version with a mesh deformer.
    1 point
  7. I see where you're coming from but this could just as well go the other way. I have my master render settings set up, I have 3 child render settings with different sample settings, render passes etc. Once they're set up, I only need to adjust the master. If we implement takes switching selections of render settings, then you'll be forever editing a child render setting by mistake when you only ever needed the master. And should we do the same with cameras? do you want your object manager selection changing when you switch takes?
    1 point
  8. I'll just say I'm really happy with the rate of new developments over the past few releases. Feels like exciting stuff is coming, for me anyway. And there is no shortage of stuff already to learn. It's like C4D has been rebuilt like the Six Million Dollar Man (if you remember that show) and is now flexing its muscles and getting ready to kick ass. Maybe EJ was just getting excited or something.
    1 point
  9. c4d lists the width. The height is determined by your render setting aspect ratio. so enter 27.99 into the sensor size setting of the camera and then use a suitable render resolution with a 27.99:19.22 ratio. eg 3840x2637
    1 point
  10. you are the one assaulting. Always. I don't even know who Jeff H1 is and I don't like being called a puppet. Please just stop rating peoples posts and insulting them always.
    1 point
  11. still not banned 😄 I downvoted your post and reported it, because it obviously is breaking the rules of the forum. I just hope at some point the mods will realize that you are worse than subscription for the forum.
    1 point
  12. Go cry some more in the blender community how you are being mistreated by others and they just can’t see your potential. Once again this is your cry for help? I’m not buying it. People like you ruin forums like this, especially when forums like this aren’t as popular anymore. If I wanted crap from talentless blender hobbyists I’d visit YouTube. How is the mech spider going? Have an adequate day, Vanilla Ice.
    1 point
  13. Jesus dude lay off the personal attacks and rhetoric, Ice. We get it you don’t like Maxon and its staff. No need for this crap. Besides I thought you were busy making stuff in blender instead attacking people who associate or use Maxon products. I guess things don’t change. Dont bother responding you crapped all over the post you created, icedude.
    1 point
  14. Assumptions are not great things to make...
    1 point
×
×
  • Create New...

Copyright Core 4D © 2023 Powered by Invision Community