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  1. Daniel Seebacher

    Daniel Seebacher

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    Cerbera

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    srek

    Maxon


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  4. Christoph Voorn

    Christoph Voorn

    Contributors Tier 2


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Popular Content

Showing content with the highest reputation on 11/14/2022 in all areas

  1. @melisseta I can't answer the Cycles question on Reddit, but to stick to my license example: yes, indeed, if I decided to purchase maintenance before the end of this year, the maintenance starting date would be dated back to when my last maintenance expired in April. This means the maintenance I purchase now would expire in 5 months from now in April 2023 and with the new maintenance system starting in January, I would then need to get another maintenance before my next expiration date to stay continuously under maintenance and still receive new XP perpetual builds. Edit: Bezo is right. This is how it works. If you let your maintenance expire even only once, you would need to buy a completely new XP Fused license to get a new perpetual build of the current version. If you don't care about staying up to date on perpetuals, then you can of course let the maintenance lapse at any time and get back into the maintenance game at a higher price (250 pounds vs. 180 pounds) whenever you prefer. But then, it is really a pure subscription-only offering. You will be stuck forever at the former XP perpetual build.
    3 points
  2. X-Particles is perpetual. Everything else is subscription ( = maintenance). Included with a new license purchase are 90 days of free maintenance so that you can try out the other tools, including Nexus. If you like them, buy maintenance to subscribe to the features for one year. If you don't need them, no need to subscribe. Recently, Insydium changed the way maintenance works. Starting in January, Insydium will look at all existing licenses and check which ones are in maintenance and which ones are not. Licenses that are NOT in maintenance on January 1st are considered to NOT have been in maintenance CONTINUOUSLY. If you later in 2023 purchase maintenance, but you were not under maintenance on January 1st, once your maintenance lapses, the perpetual X-Particles build you will retain will be the build that you had once your last, previous, uninterrupted maintenance period ended. It will NOT be the X-Particles build you will have had once your "current" maintenance expires. Essentially, if you let maintenance lapse for some time and then get back into it, your perpetual X-Particles build will be frozen in time forever, based on when you let your maintenance lapse for the first time. Here's an example taken from my license: I have had an X-Particle license for a couple of years. My maintenance expired in April and I have not renewed since. The current perpetual X-Particles build I have is the one that was available in April 2022 on my expiration date. Now I have two choices: A) I decide to renew the maintenance until the end of the year (while the old maintenance system is still in place for the last few days) so that I have an active maintenance on January 1st. This will then count as having been under maintenance continuously. If I decide to let my maintenance then lapse next year, this will be the X-Particles perpetual build I will receive. B) I don't renew my maintenance until the end of the year. On January 1st, I will be considered to not have been under maintenance continously. If I purchase maintenance some time later next year and then let it expire, the X-Particles build I will then retain will STILL be the one from April of this year. I will not get to keep any new builds released in 2023 under my new maintenance period, because my maintenance was not continous. A bit confusing and it took me a while to understand it. Hope this makes sense to everyone.
    2 points
  3. That looks like a perfect job for two cogwheel splines with inlays in a loft.
    2 points
  4. Search in the Assetbrowser for "subdivision". Drag that in the object manager. This is a deformer that does the same as SDS and has a selection string field. Create a polygon selection on the mesh you want to subdivide and drag it into the selection string. The result should be the name of the tag in quotes.
    2 points
  5. Hi all We are proud to present first in line of our new trainings for CINEMA 4D 2023. The first in upcoming series is aimed at beginners. Trainings are in English, easy to follow and packed with valuable info. For more details check the description in store: https://www.core4d.com/ipb/store/product/40-vol1-introduction-to-c4d-2023/ Note: Link will work only for registered members Trainings are joint effort between me (Igor) and other CORE 4D members. We will also create content for Houdini using same female voice artist for consistency over whole training line - stay tuned!
    1 point
  6. That time of year again... 50% off maintenance and perpetual prices over at INSYDIUM LTD | Home Use code: BFHALF The perpetual x-particles is sole with Insydium Fused
    1 point
  7. Topaz Labs has a really good deal: https://www.topazlabs.com/black-friday I'm totally getting this 😎
    1 point
  8. When most freelancers can pick up Houdini Indie for less than £170 (GBP) per year, Insydium increasingly looks to me like a company trying to loose customers.
    1 point
  9. Maxtree models 40% off MTBF2022 code Maxtree – 3D Plant Models | CG Assets
    1 point
  10. As I understand (maybe I´m mistaken), if sometimes perpetual licence holder "brake" maintenance, all other deals become kind of "subscriptions" for him. So, perpetual licence of XP will "freeze" to last day of maintenance expiration date and could not be "updated" by buing maintenance in the future. Only way to have perpetual licence of XP "actual" is not "brake" maintenance line... (if understood correctly of course)
    1 point
  11. @Vizn @Jeff H1 Hi Both, thanks very much for the replies; it turned out that upgrading to the 2023.1 solved the problem and I was unaware that holding shift works for moving along one side of the curve--appreciate both of your replies thank you!
    1 point
  12. Thanks for the detailed explanation @Daniel Seebacher Very helpful! Nooooooooo not confusing at all 🤪🤣 Look they made a nice chart to explain which is, again, is not confusing at all... LOL
    1 point
  13. I'm afraid not for the perpetual Fused: Includes a 90-day preview of the following; NeXus – a GPU particle and simulation system that integrates perfectly into the X-Particles ecosystem. Taiao - a procedural animation system to generate trees, flowers, grasses and custom objects. TerraformFX – an art-directable terrain generator that allows users to build customizable landscapes. MeshTools – a suite of procedural modeling tools to affect geometry and generate splines. Cycles 4D – the bridge between Blender’s ray-tracing production render engine and Cinema 4D. Library Assets – great lighting and texturing are the key to creating convincing, photo-realistic scenes, but can be time-consuming. Our range makes it easy to get visually stunning results, fast. "After your 90-day preview expires, your X-Particles license remains perpetual. However, you will no longer have access to NeXus, Taiao, TerraformFX, MeshTools, Cycles 4D plugins and Library Assets.
    1 point
  14. Ah yes I always forget about that semicircle inlay option... good shout for simple procedurality... CBR
    1 point
  15. Watched first two lessons, these are very well done. I find the voice pleasant, it easily fools me that it is real person and it looks like some high end AI voice was used. i find this to be better than artist stuttering, searching for words, smacking lips and similar that really bothers me
    1 point
  16. No. This will not work, and Boolean is the wrong tool for that job unless you are working with solid objects. And even when it does work, it is literally the worst way of getting that shape. You could use splines instead, inside a spline mask (like a regular boolean, except for splines) and an Extrude Object to get this shape the easy / quick / lazy way ? But it's not actually that hard to model this properly out of polygons / SDS, without ever having to use a horrible boole - if you are interested I will show you the proper topology for that. CBR
    1 point
  17. Welcome to the Core ! 🙂 You are in the best place for C4D help, and we have a good number of modelling guys who will be able to assist you... This isn't the place to modelling questions, but yours is a very quick one to answer so I'll do it here this time... please also complete your profile so that we don't have to ask which version you are running every time you have a question... The procedure for setting up a bend is as follows: 1. Make the bend deformer a child of the object you wish to bend - you have done that OK. 2. Find the axis you wish to bend along - in your case it is the red axis, or X. 3. In the bend attributes, change Alignment to X+ and then hit Fit to parent. Play with Strength. Bend will now work as expected in that direction. CBR
    1 point
  18. The correct name is "Subdivide" and it is not a command but a capsule that you can find in the asset browser. Just apply it as a child to your object and enter the name of the Polygon Selection Fritz advised you to create. The name needs to be in quotes.
    1 point
  19. I will add that subdividing just part of a mesh is almost never good modelling technique except in a few really quite specific applications. If you tell us how you plan to use it we might be able to suggest a preferable way that doesn't result in a mesh that may give you problems later. CBR
    1 point
  20. 1 point
  21. That's quite weird. Even though they got rid of it , they have still listed its features on their website. Yes that I know. I have done lot of static mesh and alembic exporting from Houdini. 😀
    1 point
  22. Select the Move tool. Restrict X, Y, or Z (press x, y, or z!) depending on which axis you wish to rotate around. Grab one of the bezier curve handles and have at it! Hold the Shift button if you want to move just one side of the curve. Edit: If you want to rotate off or away from the world axis, don't restrict x,y, or z.
    1 point
  23. No got time to read all the above but to answer question in short you select the points you dont want effected by the morph, right click on the morph and choose Selected to Base. Dan
    1 point
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