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    Stefano Strika

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Showing content with the highest reputation on 06/25/2023 in all areas

  1. Hi everyone:) I'm taking advantage of a few quite days to build a collection of high quality rugs for Vray for Cinema4d. Some of them were super fun to do so I though I'd share the work in progress with you, hope you like them and if you have suggestion on how to improve the look let me know! This is the latest one, made using Chaos Scatter,Vray Fur, and C4D cloner for the seams, almost 3 Billion polygons rendered using less than 10GB of RAM:
    1 point
  2. IMO there's 2 types of Python - regular Python and C4D Python. Regular Python tends to be a run once scenario - start at the top, execute the code, done. There's a million websites where you can learn regular Python. C4D Python tends to be code that runs every frame, getting and writing data on the go and interacting with the host program. C4D Python is therefore more complex. The Maxon documentation for Python is a nightmare - The Official Cinema 4D 2023.1 Python Documentation — Cinema 4D SDK 2023.1.0 documentation (maxon.net) Try searching for something as basic as 'get current frame' and you get 100 pages to sift through. My method for finding code snippets is to find a script that is similar to what you are doing, look at their code, and copy the relevant lines. The Maxon method takes hours, my method takes 10 minutes and yields frame = doc.GetTime().GetFrame(doc.GetFps()) # get current frame For these reasons I like to see YouTube videos where folk can just copy the lines of code they need - providing the code is correct. That's why I took issue with the guy who inspired this rant.
    1 point
  3. Just wanted to draw your attention to Matthew Winchell. So here is what impressed me: He loves the old practical way of doing visual effects. That is why I referred to him as an up and coming "VFX" supervisor and not a VFX or CGI artist. He does know both, but I feel he is better suited to be a successful VFX supervisor because he has a much broader base of knowledge to draw from as he knows both the practical and CG way to solve problems. He is only 20 years old. I always thought you needed to be an old fart to appreciate the non-CGI ways of doing things...so his willingness to think beyond a CGI solution is a breath of fresh air. He is a "maker" of the highest order and has been that way for most of his life. Pretty fearless in the projects he takes on as they would be daunting to most other people. Just check out the link above to understand what I am talking about. He saw the ILM presentation on the motion control camera system designed and built by John Knoll for the Mandalorian and decided to build his own. He did such a good job that it captured the attention of the people at ILM. So, he is what I would call a "full stack maker" as he can both design and build the mechanical and electronic components of whatever he sets his mind to. I see many parallels between him and John Knoll in how they started their career path. John Knoll got noticed at ILM for designing and building his own slit-scan system (think of the stargate scene in 2001) while in college. I identify with him because I had that same level of interest in VFX at his age and therefore went to mechanical engineering school at Worcester Polytechnical Institute (WPI) simply because at that time, VFX was all about motion control camera systems and optical printing. So that led me to mechanical engineering. Well....he is ALSO a sophomore now at WPI. If only I was 40 years younger. So, keep an eye out for his name in the VFX trades in the coming years. Hopefully, he will be the SECOND VFX professional to graduate from WPI. The first was Pete Travers (VFX Supervisor at Sony Pictures Imageworks) who graduated back in 1993. For an engineering school (and NOT a film school in any way) there must be something about WPI which attracts people interested in visual effects. You can find an interview with Matthew Winchell here at InCamera about his early start with that motion control camera system. Dave
    1 point
  4. 1 point
  5. A few model made in the last few days: Mix silk/wool rug, render, specular and normal channel:
    1 point

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