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Showing content with the highest reputation since 04/10/2020 in Videos

  1. Hi, I am trying to use U-render with the latest updates. I try to use lots of poly and light in this scene, and the results are very satisfying. duration video 29s, 25frames. To render this scene I only need 4s for 1 frame
    5 points
  2. A beginner tutorial series to teach you how to program in C++ while developing Plugins for Cinema 4D. These tutorials will allow you to create your own C++ Plugins for Cinema 4D R21, S22, R23 and higher. No previous Cinema 4D or C++ knowledge is required to follow this course. You will be shown everything you need to start developing your own plugins.
    3 points
  3. In this subdivision surface modeling excercise we will create a scifi lid, creating clean quad topology. You can download a project file to follow along: https://www.dropbox.com/s/2aq0xswa5f5xevi/lid start file.7z?dl=0 I am using Holger Bierbach's "HB Modeling Bundle" in the video: http://www.c4dstuff.com/products/hbmodellingbundle I hope you will enjoy this tutorial. Thank you very much for watching! Cheers, Wolf3D
    3 points
  4. In this Cinema 4D Quick Tip video, We look at reducing render times by utilising the render region in our picture viewer renders. DIGITAL MEAT WEBSITE If you would like to support DIGITAL MEAT, or follow me on social media, use the links below. PATREON DONATION PAGE FACEBOOK TWITTER INSTAGRAM
    2 points
  5. I would love to share one of my personal project I did during my spare time. THE WATCHER is an experimental title sequence that depicts a horror series or Sci Fi which has a couple of Dramatic and cinematic shots. While facing some challenges and learned a lot through this journey. I am very thankful to the great artists who got involved on the Cat Character Design, Animation and Music/Sound Design. You can check more: sofianehd.artstation.com www.behance.net/SofianeHD Software : Cinema 4D, Redshift, Substance painter, NUKE, After effects Credits Designed & Directed: Sofiane Moudja
    2 points
  6. Curvature Map is a free shader effect that has been combined for every Cinema 4D user but especially for those who can't afford third-party renderers, and want to apply concavity, convexity, oxidized, erosion effects on their artworks.
    2 points
  7. In this video, I'm going to show you how to create terrain shader using Corona Renderer inside Cinema 4d working through the integrated node system and combine both shaders.
    2 points
  8. In this workflow tutorial we will have a look at how we can place objects on, and align them to, surfaces of other objects. We need to add details like screws and bolts to models all the time, so let's see what options we have to do that in Cinema 4D. First, we will take a closer look at the options available in Cinema 4D, like snapping, Axis Extension, Workplanes, and MoGraph. Then I will show you a couple of plugins I have been using for a long time that will make the job of placing objects and aligning them to surfaces of other objects much easier and faster.
    2 points
  9. Using Cinema 4D I show you how you can use spline text to create a changeable Neon Sign. We texture it with Redshift then send to After Effects to polish with Magic Bullet Looks and Deep Glow.
    2 points
  10. (Chapter marks and Info) 1:Intro 0:00:00 What this chapter will cover. Basics of keyframes and frame rates Brief workflow with Mixamo Non Linear Animation system 2: Animation basics 0:00:31 Basic Animation (Ball) key frames (interpolation types) time stretch alt drag selected) Frame range fps in projects limitations of retargetting Working with Mixamo 0:23:16 3: Retargeting 0:19:40 What is re-targeting? What are its usages? What is the limitations? 4: Motion cl
    2 points
  11. In this Cinema 4D Quick Tip, we look at the Smoothing Deformer and how it can be used in conjunction with the Magnet Tool to create cloth wrinkles
    2 points
  12. In this tutorial, we'll use Terraform4D to create sea foam along the shores of an island in Cinema 4D. For that, we'll use the Terrain Operator Shader, as well as Fusion, Layer, and Noise shaders.
    1 point
  13. The Black Knight is an experimental title sequence that I created in my free time, after I did THE WATCHER on Cinema 4D, I started learning Unreal Engine 4 on a couple of months and start thinking about how we can create film content and use the power of real-time render, It was an amazing journey by learning and solve some problems and I hope you like this project and I think The future of this software can be huge in next few years in CG industry. Software Used Unreal Engine, C4D, Substance Painter, After Effects, Adobe Mixamo Designed & Directed Sofiane Moudjahed You can check more: sof
    1 point
  14. One of the most common light type is sun ray, but... Have you ever created it underwater? In this tutorial you can learn how to reproduce the light of the sun under the sea. U-RENDER supports your creativity with a linear, uninterrupted workflow and a ton of features! Try it for free: https://u-render.com/try/
    1 point
  15. In this tutorial we are going to explore the Redshift Sampling basics. Unified Sampling, Sampling Overrides, Automatic Sampling and the theory behind it.
    1 point
  16. In this Cinema 4D tutorial video, we look at how to set up Metal / Rough material maps correctly in C4D's standard shader. DIGITAL MEAT WEBSITE If you would like to support DIGITAL MEAT, or follow me on social media, use the links below. PATREON DONATION PAGE FACEBOOK TWITTER INSTAGRAM
    1 point
  17. In a series of officially sponsored animations, I've partnered with Epic Games to animate the Unreal Engine logo in various themes along with showing you the viewer how I created them. In this third animation dubbed " GAMERISTIC " I used a combination of Rokoko , Cinema 4D by MAXON & Unreal Engine For more information on the Rokoko Smart Suit go to https://rokoko.io/3lfmR8U For more information on Unreal Engine and to download it free use my link here: https://tinyurl.com/y6bfael3
    1 point
  18. In this subdivision surface modelling excercise we will create a taboret wooden stool based on a real-world plan. You can download the plan and/or high-res reference images for free from craftsmanship.com: https://www.craftsmanspace.com/free-p... You can download a zip file containing three project files here: https://www.dropbox.com/s/z9i0in5ykis... I am using the following plugins in this video: HB Modelling Bundle: http://www.c4dstuff.com/products/hbmo... Points to Circle: R20 and newer: https://www.reddit.com/r/Cinema4D/com.
    1 point
  19. In this video I will show you how to model a simple scifi kitbash part in a CAD/Nurbs modelling software called Moment of Inspiration, or Moi 3D. I will also show you how to export the finished model as an OBJ, and how to import it into Cinema 4D. You can download a demo version of MoI 3D (fully functional for 30 days) here: http://moi3d.com/download.htm I bought MoI 3D at PaulTheCAD, where it is currently available at least a little bit cheaper than elsewhere. European customers do not have to pay extra money for VAT if they buy it there: https://paultheca
    1 point
  20. In the next 3 hours we are going to create more architecture and model a high-rise building in Cinema 4D using hard surfaces. You can download a project file with the reference image we will be using here: https://www.dropbox.com/s/emad2qrflzd... I hope you'll enjoy the video. Thanks for watching! Cheers contrafibbularities
    1 point
  21. In this hard surface modelling excercise we will create a scifi floor panel based on an object from a kitbash set by Vitaly Bulgarov: https://vitalybulgarov.com/3d-kitbash/sci-fi-floor-panels Plugins used: HB Modelling Bundle. You can download a project file with the reference image we will be using here: https://www.dropbox.com/s/5jebn5b23q9dseg/HS Excercise 07.7z?dl=0 I hope you'll enjoy the video. Thanks for watching! Cheers contrafibbularities
    1 point
  22. In this tutorial we are going to practice modeling with subdivision surfaces (SDS) using a fairly simple object as an example. The tutorial consists of three videos: In the first video we will create the base geometry. In the second video we will add the control edges we need in order to hold the shape of the object under subdivision. In the third and final video we will have a look at loops and find out how we can change them to suit our needs. I am using a free plugin called "Magic Wedge Tool" by Nitro4D. You can download the plugin fro
    1 point
  23. TrueSplit is a plugin by Field Creators Studio that massively expands on the native Split function already in Cinema 4D. With plenty of options that can be toggled on and off, it's definitely worth checking out. TrueSplit Download: https://gumroad.com/l/cYrNx
    1 point
  24. In this Cinema 4D Quick Tip we look at how we can rotate a selection around any point, edge, or polygon. https://digitalmeat.uk/ If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Instagram: https://www.instagram.com/digitalmeat3d/
    1 point
  25. In this Cinema 4D Quick Tip, we take a look at relative paths, and how they can help us when sending scene files to other machines. or clients.
    1 point
  26. In this Cinema 4D Quick Tip video we take a look at how we can link our Timeline / Dopesheet to our Viewport and Object Manager, this means that when we select something in our timeline it will be selected in our Object Manager.
    1 point
  27. In this tutorial we are going take a look at auto-rigging a character for Cinema 4D or Unity using Mixamo's Auto-Rigger. It is very quick and very easy to use, and could potentially save hours of time if you have many characters to set up.
    1 point
  28. In this tutorial we create a dynamic spline that can hold the weight of a rigid body. This is done by using a spring object. This video shows you how to set this up.
    1 point
  29. In this tutorial we are going to create a complete Synthwave-Style Landscape from start to finish, including Color-Correction and some other additional effects inside After Effects.
    1 point

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