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    Rectro

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    jessestormer

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    U Render

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Popular Content

Showing content with the highest reputation since 05/03/2016 in Status Updates

  1. I think everyone in the forum needs to rethink how we categorize its members. "Nobel Beginner", "Generalist" -- sorry they just do not apply to Mike. When he said he sculpted his robot, I thought he meant 3D sculpt. Nope! Actual clay was used. When he listed himself as "Generalist", I thought it meant he knew a little about the major CG components of modeling, texturing, lighting, animation. Wrong again! Mike knows pretty much every part of the production process from concept drawings to finished product...and the finished products are of professional caliber. Unlike CG duffers like myself, his talents go beyond C4D and include sculpting, 3D printing, shot design, "real" model making, compositing, rotoscoping, "real" miniature camera set-ups, "real" miniature lighting, CG lighting, rigging, animating, sound design, editing, ...the list goes on. Catch his YouTube page to fully understand the depth and scope of his talent. He brings both a rich knowledge of the old school techniques used in the 80's backyard adventure movies and the innovative spirit that went with that time into the digital age to create something wholly unique and wonderful. That is a rarity these days and it needs to be applauded. He reminds me of James Cameron back during his early Roger Corman days and I eagerly look forward to seeing where his talents take him.
    1 point
  2. Hey Kalugin -- you made this 'select similar geometry' script that had 'replace with render instance' as an option, first off -- I love it, and thank you SO much for creating this! It is really great for consolidating & simplifying scenes converted from other 3D engines, and stock models of rooms and architectural environments. (hundred of identical chairs, tables, lamps etc all scattered across a space) The 'replace with instance' feature seems to no longer work with R20, would you be willing to update it for R20?
    1 point
  3. A Cloud of Hair Been helping another member with cloud like hair, and recommended a method I had come across a few months ago. In short the method is to use the sketch spine tool to produce a cloud like wave in which gets cloned. This clone is then converted to hair, then styled. The results are quite nice, even in a short amount of time creating a very basic mock up. It sounds easier than it is, one of the things that I found limiting a few months ago was having to use the spine to be the guide tag, this meant there is no hair guides as such, so no styling was possible with the grooming tools. After converting spines to guides I found that if I tried to root guides to an object the guides would move away from the object as soon as I apply a polygon selection tag. This is dealt with by storing its position in the hair object then restoring its position afterwards. The guides would still move, but as soon as I moved the geometry the guides pop back into place and remain there. In either case there was a workflow that dealt with all limitations, and from this workflow I will make a short tutorial on in the week. Dan
    1 point
  4. Here is the playlist that belongs to my first complete project within Cinema 4D. This is a set of videos that show a time-lapse of the whole process, and is not intended to teach. I do have all the original real time video footage, so if I had enough request it can be made into a Tutorial.
    1 point
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